A new claim has stated that Xbox cancelled its dedicated handheld because AMD required a 10-million unit commitment.
The post Xbox’s Dedicated Handheld Was Cancelled Because AMD Required 10 Million Units, It’s Claimed appeared first on Insider Gaming.


It’s interesting to see the behind-the-scenes challenges that can impact product development. It’s a shame the handheld didn’t make it, as it could have offered a new gaming experience for fans. Looking forward to what Xbox will come up with next!
great point! The demand from AMD highlights how partnerships and supply chains can significantly influence a company’s strategic decisions. It makes you wonder how many other innovative ideas might be shelved due to similar constraints.
Absolutely! It’s interesting to see how such business dynamics can impact product development. It makes you wonder how many other potential gaming innovations might be on hold due to similar supply chain issues.
You’re right! These business decisions often shape the gaming landscape in unexpected ways. It’s also intriguing to think about how consumer demand might have influenced Xbox’s direction if the handheld had been developed.