In all the years Iāve covered the games industry, I struggle to think of a single one where Microsoft didnāt fumble the bag in some way. After starting 2025 with some measure of hope, it feels like every other month brings a new aggravating decision (sometimes two in a matter of weeks). Global Xbox Series X/S price increases, layoffs and that bizarre effort to hop aboard the $80 train in May with, of all games, The Outer Worlds 2 (though I suspect it would have tried the same with Black Ops 7). Even more layoffs and project cancellations to kick off July, followed by walking back its $80 pricing on titles.
The ROG Xbox Ally and Ally X created some positive buzz in August during Gamescom. Then, in September, another price hike for the Xbox Series X/S impacted the US market. You could now spend $800 on an Xbox Series X 2 TB Galaxy Black Edition ā $50 more and technically less powerful than a PS5 Pro, that too for a console thatās only seen declining revenue in recent years. Make it make sense. Oh, and the Xbox Ally and Ally X cost $600 and $1000, respectively.
But hey, at least the minds at Microsoft Gaming have Game Pass, right? Surely they wouldnāt do anything to ruin its sole shining beacon. You would think, but as soon as October began, the company revealed a revamp of the service and a new tagline, āThis is how we play.ā Game Pass Ultimate is now $30 monthly, up from $20; Game Pass Standard is now Premium and costs $15; and Core has become Essential, costing $10. Is there irony in using Premium as the second-highest tier when PlayStation Plus considers it the highest? Surely not.
All tiers now have access to Xbox Cloud Gaming, which has officially left beta, and Ultimate subscribers get the best quality. Thatās on top of all the other benefits ā Fortnite Crew, EA Play, online multiplayer, over 75 day one titles per year (which isnāt bad considering this yearās output), and access to over 400 titles currently available. Perhaps the biggest change is that Premium wonāt receive Xbox-published titles on the day of their launch. Instead, subscribers will receive access within a year. Could be in a month, two months, 364 days ā roll the dice and find out.
Obviously, thereās plenty of backlash to Ultimateās price increase and Premiumās second-tier status, especially in the wake of Xbox president Sarah Bond revealing Game Passās success, with $5 billion in sales from the last fiscal year alone. But the timing of all this is pretty blatant, not just because three big Xbox-published titles are out this month with Ninja Gaiden 4, Keeper, and The Outer Worlds 2, but also because Ultimate subscribers get early access to the Call of Duty: Black Ops 7 beta.
Of course, they receive the full game in November. Yet it feels like Microsoft is taking advantage of the FOMO around beta codes to push its now-more-expensive Ultimate subscriptions.
Thatās not all ā it recently came to light that subscribers, regardless of tier, no longer receive discounts on DLC and add-ons in the Xbox Store. It probably doesnāt make much sense for older titles like Forza Horizon, but think about the ānow.ā Indiana Jones and the Great Circle recently received a paid story expansion in The Order of Giants. Anyone who thinks of subscribing and enjoying the base game will now have to pay full price for the expansion. The same goes for those who might want to jump back into Starfield with its next expansion. It may be as bad as Shattered Space, but Microsoft is charging full price from everyone this time.
Naturally, this also applies to all add-ons and premium currency in Call of Duty. Itās yet another step to maximize returns on Black Ops 7, potentially because sales of last yearās title saw a significant drop due to Game Pass. Isnāt this just Microsoft trying to solve a problem that it fought tooth and nail to create?
Donāt worry, though, because it allegedly has something for everyone who feels that these pricing models arenāt worth it. And that is, according to The Vergeās Tom Warren, a free version of Xbox Cloud Gaming. With ads, naturally.

Reportedly in testing, it allows for streaming certain titles without needing Game Pass, including those that the player owns and Xbox Retro Classics. But before that, youāll apparently need to watch two minutes of pre-roll ads, and thereās a limit of one hour per session. This is all subject to change, including the amount of āfreeā hours provided each month, but it will be available for PC, Xbox, web browsers, and, of course, the companyās upcoming handhelds.
Many questions come to mind when considering all this, but one of them isnāt why Microsoft is doing this if Game Pass is so profitable. Itās because of the profits that itās going in this direction, further monetizing the heck out of a solid revenue stream. All these price hikes seemingly feed into Call of Duty in one way or another, and since itās too late to put the genie back in the bottle with day-one Game Pass access, you can bet itās going to try to squeeze every last bit of cash out to make up for any lost sales.
Also, is it any surprise that Ultimate is $10 more, the proposed increase to its $70 first-party triple-A titles before it backed down? I wouldnāt be surprised if it commits to the $80 price point next year, saying itās justified with games like Fable, Gears of War: E-Day and Forza Horizon 6. And if you canāt afford it, hey, Game Pass Ultimate is only $30. Then youāll wake up one day and suddenly itās $40, but thatās still a better deal, right?
You would think Iām trying to make Microsoft look bad, especially since all those moves are to ensure even more profit on top of all the sales thus far. Honestly, the company itself is doing a fantastic job of that with its messaging, presenting these deals as a better value and pushing yet another soulless slogan to try and stand out. Maybe Iād be less bitter about all this if I knew all this wasnāt funding Microsoftās larger AI push. Then again, maybe not.
At the end of the day, this isnāt about a subscription service with multiple times its value costing more now than it did before. Itās also not about criticizing a major corporation for pursuing profits ā you might as well browbeat a shark when it senses blood in the water. Rather, itās about the bigger picture ā how Microsoft sacrificed first-party game sales for the sake of Game Pass, torpedoed its own console (and the previous generation) multiple times over, released shoddy products while attempting to save face in the most asinine ways, laid off employees and shuttered studios when its own management is lacking, and so on. And instead of investing in some kind of goodwill, or at the very least, trying to keep its current base satisfied in the sole area that itās done so thus far, it wants to fleece them further.
Itās a bold strategy, and like many that Microsoft has pursued thus far, Iām not sure how well it will work out in the long term. But at this point, itās in too deep to really do anything else but keep digging.
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.



This is an interesting perspective on the impact of price changes in the gaming industry. It’s always important to consider how such decisions affect players and their experience. Thanks for sharing your thoughts!
It’s definitely a crucial topic to consider, especially as gamers weigh their options. Price hikes can lead to a shift in player loyalty, particularly if alternatives like PlayStation or PC gaming offer more competitive pricing. It will be interesting to see how Microsoft responds to player feedback in the coming months.
You’re right; it’s a significant factor for gamers. It’s interesting to see how these price changes might influence the overall competition in the gaming market, especially as other platforms may need to adjust their offerings to stay appealing. Itāll be fascinating to see how this plays out in the long run!