Mike Tyson once said, âEveryone has a plan until they get hit for the first time,â referring to his opponents who thought they knew exactly what to doâŚuntil that first hit rang out. The saying has since been used in cautionary ways, much like âNo plan survives first contact with the enemy,â but Xbox has seemingly taken this in a completely different way. Which is, âThe plan is the plan until itâs not the plan,â per CEO Asha Sharma, or until feedback from âfansâ comes into play.
That could range from changing Xbox to All-Caps XBOX, ensuring that logos for other platforms like PlayStation arenât included with its reveals, and, most importantly of all, the nature of exclusives. Because even if you could dismiss the first two as innocent fun or bowing to a vocal minority, the top post on the recent XBOX Play Voice forum is clear: Return to exclusives.
So for XBOXâs 25th anniversary and the 20th anniversary of Gears of War, Sharma announced that Gears of War: E-Day would be an Xbox console exclusive (along with Clockwork Revolution, but weâll get to that). Itâs still coming to PC and launching day one on Game Pass, but if you picked up Reloaded on PS5 last year and wanted more Gears, well, youâll need either of those or to wait.
And until the plan isnât the plan anymore, youâll be waiting for a while. XBOX clarified to VGC that both E-Day and Clockwork Revolution arenât timed exclusives. Furthermore, any title thatâs been announced as multiplatform â so Halo: Campaign Evolved and Forza Horizon 6 â will still stick to that plan. The same goes for Grounded 2, which was confirmed days before all this hullabaloo for PS5, and Fable, which is available to pre-order on the PlayStation Store.
But also Senua, the third game in the Hellblade series, and State of Decay 3? Sharmaâs tweet on Twitter talked about wanting people to choose Xbox because âof great games and experiences. That also means giving you something that was made for Xbox.â Hence why E-Day and Clockwork are Xbox console exclusives. So does that mean other titles werenât made for Xbox, even though theyâre from Xbox first-party studios? And in the case of State of Decay 3, it wasnât even announced for PS5 until recently.
Chief content officer Matt Booty offered aâŚbit of clarification on this to GamerTagRadio. In a way, announcing these exclusives is a way to âreward fansâ who have stuck by it for so long (which I can only interpret as giving them a reason to finally use their Xbox). However, the âbig multiplayer titlesâ and âlive service gamesâ will remain multi-platform. A similar strategy to PlayStation, and it makes some sense if State of Decay 3 is included in the âlive serviceâ category if itâs supported for years to come, like its predecessor. But E-Day has a seasonal roadmap of multiplayer content. Does that not make it live-service in a way? Does its multiplayer not fall into âbigâ offerings?
And if all this wasnât enough â yes, there is indeed more â newly-hired chief strategy officer Matthew Ball told The Game Business that the decision to announce two console exclusives was to show players that this isnât a âone-offâ decision or âcommemorativeâ but rather the âstart of a program.â He also reaffirmed live-service titles being non-exclusive, citing Call of Duty as an example. So really, when Microsoft mentions any of its âbigâ multiplayer offerings, itâs talking about Call of Duty first and foremost.
He also acknowledged that the company is trying to go in a direction where the âaverage current Xbox playerâ can understand its strategy âvery simply.â Itâs just not ready for that. And when asked why Senua was multiplatform and whether this had to do with pre-existing commitments to teams and/or partners, Ball said, âNo further comment,â and a chuckle was had.
So with all that out of the way, I have to admit to being morbidly fascinated by all this.
Donât get me wrong. Making Gears of War: E-Day and Clockwork Revolution an Xbox console exclusive? Not the worst decision in the world. Hardware revenue has dropped continuously over numerous quarters, and according to Ball, even Game Pass lost millions of subscribers after last yearâs price hikes. The latter saw price drops not so much to stop the bleeding, but to bring lapsed subscribers back into the fold. I can see these exclusives being a way to make the Series X/S look more valuable. Heck, have you seen how E-Day looks and what youâll need to run it on PC? Whether this will actually spur people to buy Xbox consoles, especially since one exclusive isnât enough (and neither is one other coming next year), is debatable, but the decision to not make this a one-off is appealing.
It also makes sense considering the approach to Project Helix, which can play both Xbox and PC games. If Microsoft follows through on that rumored multi-kit approach to Helix, offering a range of different price options for entry, then I could see this approach having some merit. And while thereâs always the risk of lost sales from other platforms, Ball said this strategy is about âmaking an investmentâ in Xbox, even if some exclusives end up selling less overall.
All that is fine, but the communication around this so-called strategy has been chaotic at best, and haphazard at worst. I can get wanting to make an impact at your showcase, but then coming out afterwards without being able to fully explain why some games are exclusives and others arenât comes across as amateurish. Headstrong and ambitious, sure, but still amateurish.
Thereâs also the fact that Xbox spent years and tens of millions of dollars to open up its first-party games and studios to other platforms only to backpedal. And hey, itâs not my money so no tears here, but what happens when those rumored Halo 2 and 3 remakes are announced? Does this mean that everyone playing Halo: Campaign Evolved will be left in the dust when the time comes? Could this be considered a trial run of sorts, to see how many will make the jump to Xbox or even PC with Game Pass?
Consistency is the key here, and Microsoft isnât just asking for your patience and understanding â it also wants time to effectively undo everything itâs already taught you about its approach. You could say that was always the approach of Phil Spencerâs team, not Sharmaâs, but all of the games showcased have been in the works for years now. Itâs more like ordering specific dishes from your favorite restaurant, eagerly awaiting whatâs nextâŚonly to be told itâs under some new management, and theyâve suddenly decided you can buy some but not others, even though some of the old management is still present.
And the worst part of all this is that XBOXâs efforts to insist this is the planâŚwhen we already know it isnât. âThe plan is the plan until it isnât the plan,â echoes Sharmaâs words. How long before Microsoft throws its hands up in the air again and makes all these exclusives available on other consoles, whether fans like it or not? If it could change its stance so many times because thereâs no overarching philosophy for the gaming division beyond the one charge, whoâs to say it wonât do so again? Are we going to have a fresh generation with buyerâs remorse, who swear theyâll never trust XBOX again?
I donât know, and while thatâs exciting â again, in a morbid way â itâs also exhausting, especially if youâre a fan. Weâll see if XBOXâs ambitions ultimately win out, but for now, maybe dial back those plans to become the ânumber one gaming and entertainment companyâ by 2030 until you can accurately formulate a consistent strategy on one single thing, if nothing else.
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


