An Absolum developer has explained why the hit roguelite beat โem up skipped Xbox at launch, citing a small team and limited resources as the reason for prioritising other platforms.


An Absolum developer has explained why the hit roguelite beat โem up skipped Xbox at launch, citing a small team and limited resources as the reason for prioritising other platforms.
It’s always disappointing to see popular games bypass a platform, especially for dedicated fans. It’s interesting to hear the developer’s perspective on the decision. Hopefully, there will be future opportunities for Xbox players to enjoy this title.