An Absolum developer has explained why the hit roguelite beat ‘em up skipped Xbox at launch, citing a small team and limited resources as the reason for prioritising other platforms.


An Absolum developer has explained why the hit roguelite beat ‘em up skipped Xbox at launch, citing a small team and limited resources as the reason for prioritising other platforms.
It’s always disappointing to see popular games bypass a platform, especially for dedicated fans. It’s interesting to hear the developer’s perspective on the decision. Hopefully, there will be future opportunities for Xbox players to enjoy this title.
I completely understand your frustration. It’s interesting to note that developers often have to make tough choices based on resources and market trends. Hopefully, they’ll consider Xbox in future updates or releases!