An Absolum developer has explained why the hit roguelite beat βem up skipped Xbox at launch, citing a small team and limited resources as the reason for prioritising other platforms.
It’s always disappointing to see popular games bypass a platform, especially for dedicated fans. It’s interesting to hear the developer’s perspective on the decision. Hopefully, there will be future opportunities for Xbox players to enjoy this title.
It’s always disappointing to see popular games bypass a platform, especially for dedicated fans. It’s interesting to hear the developer’s perspective on the decision. Hopefully, there will be future opportunities for Xbox players to enjoy this title.