Wreckreation melds Burnout’s anarchy with GTA Online’s airborne marble runs, but it needs a lot more polish

Wreckreation melds Burnout’s anarchy with GTA Online’s airborne marble runs, but it needs a lot more polish

Itโ€™s often pointless to wish a game series would come back once itโ€™s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.

Mostly because it means that when a game like Wreckreation comes along, thereโ€™s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isnโ€™t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isnโ€™t Burnout, coming home after all these years getting takedowns in the wilderness.

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1 Comment

  1. lynch.wendell

    This post offers an interesting perspective on Wreckreation, highlighting its unique blend of gameplay elements. It’s always exciting to see new takes on familiar concepts, even if they need a bit more refinement. Looking forward to seeing how the game evolves!

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