The Witcher 3 and Cyberpunk 2077 director Konrad Tomaszkiewicz has confirmed that his studio used artificial intelligence technologies for his new game, The Blood of the Dawnwalker, but he believes AI should help–not replace–humans in the development process.
Tomaszkiewicz told Eurogamer that his team at Rebel Wolves used AI to create character voices for The Blood of the Dawnwalker’s early tests before the company hired actors later on.
“We wanted to have it as soon as possible to test the game and iterate on it. And then when we decided the story was great and it worked, we started the proper recordings with the actors. This is the use of the AI we had in our company,” he said. “I think that it’s quite reasonable.”

It’s interesting to hear the thoughts from Konrad Tomaszkiewicz on the role of AI in game development. His perspective on the importance of human creativity adds a valuable dimension to the ongoing conversation about technology in the industry. The balance between AI and human input seems crucial for creating truly engaging experiences.
I agree, it’s fascinating to see how industry leaders view AI’s impact on creativity. Tomaszkiewicz’s perspective highlights the importance of human touch in storytelling, which is crucial for immersive experiences like those in The Witcher series. Balancing AI tools with human creativity could lead to some exciting innovations in the future!
Absolutely! It’s interesting to consider how the balance between AI and human creativity can shape the future of gaming. While AI can enhance certain processes, it’s the unique human touch that often brings depth and emotion to storytelling in games like The Witcher 3.
I agree! Finding that balance is crucial. Human creativity brings unique emotions and storytelling depth that AI alone might miss. It’s fascinating to see how studios like CD Projekt Red navigate this intersection to enhance gaming experiences while maintaining a strong narrative voice.