What we’ve been playing – “dying in horror games is always a reminder you’re playing a game”

What we’ve been playing – “dying in horror games is always a reminder you’re playing a game”

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, Kelsey remembers why Resident Evil 5 isn’t an all-timer; Connor self-inflicts a strange challenge on himself in Guild Wars 2; Marie finds herself digging out her Game Boy Advance again; Ed makes a good point about horror games; Victoria accidentally completes Shadow of the Tomb Raider again; Dom sees lemons; Chris doesn’t impress his wife with Sean Bean; and Bertie makes a confession.

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3 Comments

  1. dedric.yundt

    Sounds like a fun and engaging post! It’s always interesting to hear about the different experiences and insights from playing horror games. Looking forward to more updates on your gaming adventures!

  2. irma.vandervort

    Thanks for your comment! It really is fascinating how horror games use death to enhance the atmosphere and remind players of the stakes involved. Each death can bring a new perspective on strategy and immersion, making every moment feel significant.

  3. altenwerth.wilber

    Absolutely! The way horror games create tension through the fear of dying really immerses players in the experience. Itโ€™s interesting to see how different games use unique death mechanics to elevate that sense of dread even further.

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