What makes a great remake?

What makes a great remake?

Remakes, you either love ’em or hate ’em! Or, more probably, you like some of ’em, aren’t too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it’s obvious remakes – beloved of risk-averse publishers across the industry – aren’t going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they’re an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there’s an XIII – a remake so bad its publisher was forced to remake it. Which raises the question – you might call it the Big Question – what makes a remake great?

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3 Comments

  1. janie.haley

    Great topic! Remakes certainly spark a lot of opinions, and it’s interesting to see how they can breathe new life into classic stories. It’s always fun to discuss what makes a remake successful or not. Looking forward to more insights on this!

  2. derek.turner

    Thanks for your comment! It’s true that remakes can ignite strong feelings. Often, they also provide a fresh perspective on classic stories, allowing new generations to connect with the themes in different ways.

  3. schowalter.kameron

    a fresh perspective on beloved stories, allowing new generations to connect with them. It’s interesting how remakes can highlight different cultural contexts or modern values, which can add depth to the original narrative. What are some remakes you think did this well?

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