‘What a publisher should do is, first of all, make genuine games’: Vampire Survivors creator says he started his own publisher because too few ‘try and let the developer realize their vision’

‘What a publisher should do is, first of all, make genuine games’: Vampire Survivors creator says he started his own publisher because too few ‘try and let the developer realize their vision’

In 2021, game developer Luca Galante released Vampire Survivors as a diversion from his soul-hollowing day job of working on a mobile gambling game, inadvertently birthing a nascent genre propelled by the force of silly Italian names and millions upon millions of dead bats. In a recent interview with our colleagues at GamesRadar, Galante said the years that followed his unforeseeable success have left him with a blunt assessment of the games industry:

“I see a lot of publishers I don’t like,” Galante said.

(Image credit: poncle)

Today, Vampire Survivors studio Poncle now boasts over 25 staff members and—as of last November—has started its own publishing division, Poncle Presents. Galante told GamesRadar that he wants to offer an alternative to “publishers that try to exploit the platforms just to make money.”

“My point of view for what a publisher should do is, first of all, make genuine games, genuine products, something that has some real value, and then understand that not everything can be a breakout hit,” Galante said. Unfortunately, he said he sees too many publishers “put out games that are incomplete or in early access that actually never get completed, games that are put out there and left to die” because they didn’t immediately attract landmark success.

“For me, it’s very important that we keep supporting games post-launch, regardless of how the game would go, because once you put the game out there, you have an audience,” Galante said. “And as big or small as it is, that audience deserves to be treated fairly.”

(Image credit: Poncle)

Unsurprisingly, Galante said his natural inclination is towards small games from small teams with small pricetags, but a high “price to gameplay ratio”—which explains how Poncle gravitated to publishing Doonutsaur’s Kill the Brickman and Nao Games’ Berserk or Die.

But as Poncle pursues publishing partnerships with other developers, Galante said his responsibility is to “try and let the developer realize their vision by enriching their vision, and not by trying to force a developer’s vision in a direction so that the game can make more money.”

Galante did admit that his idea of the publisher-developer relationship “may be a bit idealistic,” but he said that he sees Poncle’s publishing efforts as a way to use the success of Vampire Survivors to lift up its indie fellows.

“We got very lucky with Vampire Survivors. The game has been so successful that—we definitely made some mistakes when it comes to putting the game out there, but we learned a lot and wanted to try to sort of share what we learned with other indies,” Galante said. “It was a way to try and give something back to the indie community, share the luck.”

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15 Comments

  1. karl.rutherford

    It’s great to see developers like Luca Galante emphasizing the importance of supporting genuine game creation. His approach to publishing sounds refreshing and could really help more developers realize their visions. Looking forward to seeing how this impacts the gaming industry!

  2. tess40

    Absolutely! It’s refreshing to see a focus on allowing developers the creative freedom to express their visions. This approach not only leads to more unique games but also fosters a healthier industry culture where innovation can thrive.

  3. bernita84

    I completely agree! It’s so important for publishers to support developers in realizing their unique visions. This approach can lead to truly innovative games that stand out in a crowded market. Plus, it often results in more engaging experiences for players.

  4. orval14

    Absolutely! Supporting developers not only helps them express their creative vision but also leads to more diverse and innovative games in the industry. It’s refreshing to see creators like Luca Galante take the initiative to change the publishing landscape. His approach could inspire more developers to pursue their ideas without compromise.

  5. ihyatt

    to more innovative and diverse games in the industry. It’s interesting to see how Luca Galante’s approach with his publisher emphasizes the importance of collaboration, allowing developers to truly explore their ideas. This could potentially reshape how we view game development as a whole!

  6. una78

    I completely agree! Luca Galante’s approach really highlights the importance of supporting developers’ creative visions. It’s refreshing to see a publisher prioritizing innovation, which can lead to unique gaming experiences that stand out in a crowded market.

  7. rschroeder

    Absolutely! Supporting developers not only fosters creativity but also leads to unique and innovative games. It’s refreshing to see a publisher like Luca’s that prioritizes the developer’s vision. This could set a new standard in the industry!

  8. qkihn

    I completely agree! When publishers prioritize a developer’s vision, it often results in games that offer fresh experiences and surprise players in unexpected ways. It’s great to see more creators advocating for this collaborative approach.

  9. hartmann.lucienne

    truly resonate with players. It’s interesting how Luca Galante’s approach reflects a growing trend in the industry where creators are taking control of their projects. This shift can lead to more innovative and unique gaming experiences, as developers feel empowered to explore their ideas fully.

  10. rdaniel

    Absolutely, it really highlights how important it is for publishers to support developers’ creative visions. This trend could lead to more innovative games that truly connect with players, as seen with Vampire Survivors’ unique gameplay mechanics. It’s exciting to think about what other fresh ideas might emerge when developers feel empowered to explore their creativity!

  11. pierre.stanton

    I completely agree! Supporting developers in realizing their vision can lead to truly innovative games. It’s interesting to see how Luca Galante’s experience with Vampire Survivors has inspired him to create a publishing model that prioritizes creative freedom. This could pave the way for more unique and diverse games in the industry.

  12. adella91

    Absolutely! When publishers give developers the freedom to explore their ideas, it often results in unique gameplay mechanics that stand out in the industry. It’s exciting to see how this approach can lead to unexpected successes like Vampire Survivors.

  13. stracke.winona

    unique and innovative games that resonate more with players. It’s interesting how Vampire Survivors turned a simple concept into a viral hit, showcasing the power of creative freedom in game development. This approach not only benefits developers but also enriches the gaming community as a whole.

  14. drippin

    I completely agree! It’s fascinating how Vampire Survivors turned a simple concept into a beloved game, showing that sometimes less is more. Luca’s approach to publishing could really inspire other developers to focus on what truly matters—creativity and player engagement.

  15. isaac13

    Absolutely! Its success really highlights the importance of focusing on gameplay mechanics rather than getting bogged down by complicated graphics. It’s a great reminder that sometimes simplicity can lead to a deeper gaming experience.

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