A new developer interview reveals how Double Fine shaped Kiln’s gameplay, detailing its origins, long development cycle, and the design decisions behind its unique collision system.


A new developer interview reveals how Double Fine shaped Kiln’s gameplay, detailing its origins, long development cycle, and the design decisions behind its unique collision system.
This is an interesting insight into how art and gameplay can intertwine in a game like KILN. It’s great to see developers putting so much thought into the design elements that shape player experiences. Looking forward to seeing how this all comes together!