“We wanted to make sure the shape mattered” — Double Fine explains how KILN’s sculpted art defines its combat and characters

“We wanted to make sure the shape mattered” — Double Fine explains how KILN’s sculpted art defines its combat and characters

A new developer interview reveals how Double Fine shaped Kiln’s gameplay, detailing its origins, long development cycle, and the design decisions behind its unique collision system.

2 Comments

  1. weber.daniela

    This is an interesting insight into how art and gameplay can intertwine in a game like KILN. It’s great to see developers putting so much thought into the design elements that shape player experiences. Looking forward to seeing how this all comes together!

  2. emclaughlin

    I completely agree! The way art influences not just the visual style but also the mechanics can really elevate the gaming experience. It’s fascinating to see how Double Fine is prioritizing these elements to create a cohesive world in KILN.

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