“We wanted to make sure the shape mattered” — Double Fine explains how KILN’s sculpted art defines its combat and characters

“We wanted to make sure the shape mattered” — Double Fine explains how KILN’s sculpted art defines its combat and characters

A new developer interview reveals how Double Fine shaped Kiln’s gameplay, detailing its origins, long development cycle, and the design decisions behind its unique collision system.

1 Comment

  1. weber.daniela

    This is an interesting insight into how art and gameplay can intertwine in a game like KILN. It’s great to see developers putting so much thought into the design elements that shape player experiences. Looking forward to seeing how this all comes together!

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