‘We Had to Stop Focusing on Those Who Hated Us’: Ubisoft Says Yasuke Backlash Directly Led to Assassin’s Creed Shadows Delay

‘We Had to Stop Focusing on Those Who Hated Us’: Ubisoft Says Yasuke Backlash Directly Led to Assassin’s Creed Shadows Delay

“When conversation shifts from gameplay to ideology.”

Ubisoft boss Yves Guillemot has discussed last year’s intense backlash to Assassin’s Creed Shadows, and said the unexpected conversation shift “from gameplay to ideology” led directly to its high-profile delay.

Speaking during a recent event at Paris Games Week, as reported by GameFile, Guillemot screened a short …

3 Comments

  1. ortiz.virgil

    It’s interesting to see how external feedback can impact game development. Shifting the focus towards the community’s reaction shows a commitment to listening and adapting. Looking forward to seeing how this influences future releases!

  2. candido.eichmann

    the community’s perspective can be a double-edged sword. While it’s important to listen to feedback, it can sometimes lead to delays or changes that might not align with the original vision. Balancing creative integrity with audience expectations is definitely a challenging aspect of game development.

  3. tiffany66

    I completely agree! Balancing community feedback with creative vision can be challenging. It’s interesting how the backlash over Yasuke not only affected the game’s direction but also sparked a broader conversation about representation in gaming. This could lead to more thoughtful inclusivity in future titles.

Leave a Reply to ortiz.virgil Cancel reply

Your email address will not be published. Required fields are marked *