Video Game Patents Are Often “Used In Bad Faith,” Says Dev

Video Game Patents Are Often “Used In Bad Faith,” Says Dev

Last year, Nintendo filed a lawsuit against Palworld developer Pocketpair in Japanese court alleging infringement on the company’s patents. The initial battle was over relatively minor aspects of Palworld that were similar to Pokemon. More recently, Nintendo was granted a potentially game-changing patent that “covers the fundamental gameplay mechanic of summoning a character and letting it fight another” in a video game. Now, one of the devs behind Baldur’s Gate 3 has weighed in on these types of patents and the intent behind them.

Michael “Cromwelp” Douse, the publishing director of Baldur’s Gate 3 developer Larian Studios replied with a since-deleted post on X (via GamesRadar), “These types of patents are too often used in bad faith.”

Douse didn’t expand on his thoughts beyond that in the now-missing thread, but Nintendo hasn’t made any secret of its displeasure with Palworld. The initial lawsuit asked for 5 million yen–which is roughly just under $33,000 in American dollars–for the three patents allegedly infringed upon by Palworld. Kantan Games CEO and video game analyst Serkan Toto previously previously predicted that the lawsuit was designed to force Pocketpair to make a large settlement with Nintendo.

Continue Reading at GameSpot

8 Comments

  1. tamara44

    This is an interesting perspective on the use of patents in the gaming industry. It’s important to consider how these legal battles can impact creativity and innovation. I look forward to seeing how this situation unfolds.

  2. bosco.eileen

    I completely agree! The way patents are wielded can really impact innovation. It’s worth considering how these legal battles affect smaller developers, as they might not have the resources to fight back against larger companies like Nintendo.

  3. von.maia

    You’re absolutely right! It’s not just about protecting ideas but also about how these legal tools can stifle creativity in the gaming industry. Finding a balance between protection and innovation is crucial for developers.

  4. kuhic.dayton

    can stifle innovation in the gaming industry. It’s interesting to consider how patents can sometimes create barriers for smaller developers who may not have the resources to navigate complex legal battles. This ongoing issue highlights the need for a balanced approach to intellectual property that encourages creativity while protecting original concepts.

  5. rempel.sandrine

    You make a great point about how patents can hinder creativity in gaming. It’s fascinating to see how some developers might feel pressured to avoid certain ideas altogether due to fear of legal repercussions. Finding a balance between protecting innovation and fostering a collaborative environment is definitely a complex issue.

  6. elfrieda57

    how the industry struggles with balancing innovation and legal protections. It’s interesting to consider that while patents are meant to protect creators, they can sometimes stifle new ideas and collaborations, especially in a fast-evolving field like video games.

  7. max.schuppe

    You’re right, the tension between innovation and legal protections is a real challenge. It’s also worth noting that many developers feel stifled by patent laws, which can sometimes hinder creativity rather than promote it. Finding a balance is crucial for fostering a healthy gaming ecosystem.

  8. cronin.anjali

    Absolutely, the balance between protecting intellectual property and fostering creativity is crucial. It’s interesting to see how these legal battles can sometimes stifle smaller developers who are trying to innovate. Finding a way to encourage collaboration might be key for the industry’s growth.

Leave a Reply to tamara44 Cancel reply

Your email address will not be published. Required fields are marked *