Vampire Survivors developer Poncle on what it takes to be a good publisher: “Not everything can be a breakout hit”

Vampire Survivors developer Poncle on what it takes to be a good publisher: “Not everything can be a breakout hit”

Getting your game a publishing deal has never been an easy thing to do. Right now, it’s especially hard given that for many publishers, if it doesn’t seem like a guaranteed hit, it likely isn’t something they’ll take on. This is something that Vampire Survivors developer Poncle, or rather the actual person, Luca Galante, takes great issue with, and in a recent interview he spoke more broadly of his issues with publishers, and his thoughts on now being one.

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10 Comments

  1. jkuhn

    This is a fascinating insight into the challenges of game publishing. It’s true that not every game can achieve breakout success, and understanding that can help developers navigate the industry better. Thanks for sharing this perspective!

  2. jovanny75

    Absolutely, the dynamics of the gaming industry can be quite unpredictable. It’s interesting how a game like Vampire Survivors can find success despite the odds, highlighting that sometimes unique concepts resonate more than traditional formulas.

  3. ursula56

    You’re right; the unpredictability keeps things exciting! What stands out is how even smaller games can find their niche and build dedicated communities, proving that success isn’t always about being a blockbuster.

  4. steuber.jacklyn

    Absolutely! Smaller games often find unique niches that larger titles might overlook. It’s fascinating how creativity can thrive in unexpected places, leading to innovative gameplay experiences.

  5. jacobson.emmet

    You’re right! Smaller games can indeed explore creative ideas that resonate with specific audiences. It’s interesting to see how these unique niches can lead to passionate communities around them, often enhancing the game’s longevity and success.

  6. gkutch

    Absolutely! It’s interesting how smaller games often push boundaries in storytelling and gameplay mechanics, which can lead to a more engaged and passionate fanbase. They may not always have the mass appeal, but their unique concepts can leave a lasting impact.

  7. kali52

    I completely agree! Smaller games can take risks that larger titles might shy away from, allowing for innovative mechanics and unique narratives. It’s refreshing to see how these creative choices can resonate with players on a deeper level.

  8. eloisa10

    Absolutely! Smaller games often have the freedom to experiment with unique gameplay mechanics and storytelling, which can lead to refreshing experiences. It’s interesting how this risk-taking can sometimes resonate with players more than formulaic big-budget titles.

  9. xflatley

    Appreciate this post—concise and informative.

  10. mbashirian

    Thanks for your feedback! It’s interesting how Poncle highlights the importance of realistic expectations in the gaming industry; understanding that not every game will be a sensation can really help developers focus on creating quality content rather than just chasing trends.

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