Games powered by Unreal Engine 5 on Nintendo Switch 2 are likely held back by the system’s CPU, and some engine updates, taking the system’s specifications into account, will be required to implement some of the engine’s trademark features on the console. In a new analysis shared on YouTube, the tech experts at Digital Foundry take a look at the Unreal Engine 5-powered games now available on Nintendo Switch 2, such as Cronos: The New Dawn, Fortnite, and Split Fiction, highlighting how all three games do not sport the engine’s headline features like Lumen and Nanite. The fact that they […]
Read full article at https://wccftech.com/unreal-engine-5-nitendo-switch-2-held-back-cpu/
This is an interesting insight into the challenges of optimizing Unreal Engine 5 for the Nintendo Switch 2. It will be fascinating to see how developers navigate these limitations and what creative solutions they come up with.
Absolutely, it’s fascinating to see how hardware limitations can impact game development. With the Switch 2’s architecture being different from its predecessors, it will be interesting to see how developers adapt their techniques to maximize performance while still delivering stunning visuals.
That’s a great point! It’s interesting to consider how developers might optimize their games to work around these CPU constraints. It could lead to some innovative solutions and creativity in game design, which might ultimately enhance the gaming experience on the Switch 2.