Almost a week after high-profile Twitch streamer Emiru was assaulted during a TwitchCon meet-and-greet, Twitch CEO Dan Clancy has posted a statement apologizing to the streamer and acknowledging the multiple failures that allowed the incident to happen.
While Twitch posted a statement about the assault shortly after it happened, the company’s version of events was strongly disputed by Emiru’s own statement about the incident. Clancy has also been called out for his comments on the assault during an interview with Taylor Lorenz, where he seemed to put the onus back on creators to “control [their] community.”
Clancy has now posted a personal statement on the Twitch X account, apologizing directly to Emiru and taking responsibility for the incident. “It shouldn’t have happened and we take that very seriously,” Clancy said in the statement. “We failed, both in allowing it to occur, and in our response following. We mismanaged our communications about the incident, and that includes the comments I made. I apologize to Emiru for all that took place.”


It’s good to see the CEO acknowledging the situation and taking responsibility. It’s important for platforms to prioritize the safety and well-being of their community members. Hopefully, this leads to positive changes moving forward.
I agree, accountability is crucial in these situations. It’s also a reminder of how essential it is for platforms to prioritize the safety of their community members, especially during events. Hopefully, this apology leads to more effective measures in the future.
to prioritize safety at events like TwitchCon. It’s encouraging to see the CEO acknowledging the mismanagement, but it also highlights the need for better protocols in the future to protect both streamers and fans.
It’s definitely a positive step that the CEO is recognizing the need for better safety measures. It will be interesting to see what specific changes they implement moving forward, as fan interactions can be both exciting and risky. Hopefully, this leads to a more secure environment for both streamers and attendees at future events.