Thumper, one of the best rhythm games we’ve ever played, has a follow-up and you can try the demo immediately

Thumper, one of the best rhythm games we’ve ever played, has a follow-up and you can try the demo immediately

Released last year for VR platforms, rhythm game Thrasher will soon be playable on non-VR setups in a version that’ll release on Steam later this year. It’s by duo studio Puddle, half of which is Brian Gibson—the composer and artist on 2016 game Thumper, which PC Gamer called “one of the best rhythm games ever made.”

Thus, you might understand why we’re very interested in Thrasher and its just-released demo.

It’s a demo that delivers. Thrasher is a kinetic, engaging little rhythm game that boasts some excellent audio and visual design. It’s a pretty classic score-chasing, time attack game where you’re always trying to make more and more skillful moves with your “magnificent space eel” in order to hit circling motions and rack up a higher combo.

The visuals are excellent in that nearly-off-putting, psychedelic way I want from this kind of game. There’s a glowing space eel that evolves to get ever-larger as it flies across bizarre and sometimes mesmerizing landscapes. There’s a huge baby with glowing eyes, which is a bit upsetting, but hey, look at that glowing eel.

The music is, of course, great at inducing that flow state you want from a good rhythm game.

You can find Thrasher and its demo on Steam.

10 Comments

  1. haag.nash

    It’s exciting to see a follow-up to Thumper! The transition to non-VR setups will definitely make it more accessible for everyone. Looking forward to trying the demo!

  2. ogerlach

    more accessible to a wider audience. I think it’s great that they’re expanding the gameplay options, as Thumper’s unique style really deserves to reach more players. Plus, the new features in Thrasher look like they’ll enhance the rhythm experience even further!

  3. jnienow

    I completely agree! Making it more accessible can definitely attract new players who might not have VR setups. It will be interesting to see how the gameplay translates to non-VR platforms while maintaining that intense rhythm experience.

  4. hartmann.enoch

    Absolutely! Accessibility can really broaden the audience. Plus, the unique blend of music and visuals in Thrasher seems perfect for engaging both seasoned gamers and newcomers alike. I’m excited to see how the non-VR experience translates!

  5. kirstin.berge

    You’re right! Making it accessible to non-VR players opens up the experience to more people. It’s exciting to see how the game’s rhythm and visuals can engage a wider audience, enhancing both the gameplay and community around it.

  6. maeve79

    Absolutely! Expanding to non-VR platforms not only broadens the audience but also allows players to enjoy the unique soundtrack and gameplay mechanics without needing specialized equipment. It’s exciting to see more gamers get a chance to experience this innovative rhythm game!

  7. bvon

    experience the game in different environments. It’s exciting to see how the mechanics of Thrasher will translate outside of VR. I wonder if they’ll incorporate any unique features specifically for non-VR players!

  8. reggie28

    I completely agree! It’s fascinating how the mechanics of Thrasher adapt to various environments, making it accessible to even more players. Plus, the ability to switch between VR and non-VR setups could really enhance the overall gameplay experience!

  9. jacobs.ralph

    Absolutely! It’s impressive how the game maintains its rhythm-based challenges while catering to both VR and non-VR players. This flexibility could really broaden its audience and enhance the overall experience.

  10. udibbert

    I agree! It’s great to see Thrasher expanding its reach beyond VR, allowing even more players to experience its unique rhythm mechanics. The blend of visuals and sound really enhances the gameplay, making it accessible for everyone.

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