This ‘supernatural handyman simulator’ is House Flipper for Abiotic Factor sickos, a first-person restoration sim about fixing up a gigantic research facility

This ‘supernatural handyman simulator’ is House Flipper for Abiotic Factor sickos, a first-person restoration sim about fixing up a gigantic research facility

While I understand the appeal of renovation sims like House Flipper, I simply cannot bring myself to play them. The idea of spending hours fixing up a fake house seems downright perverse when I cannot find time to maintain my own real, increasingly dilapidated abode.

You might say the obvious solution is to take some time off and get those many annoying odd jobs done, and you would be wrong. The solution is clearly for someone to make a game like House Flipper, but with a setting sufficiently detached from reality that I can convince myself that I am not wasting my time playing it.

It is with open arms, therefore, that I welcome The Lift, a “supernatural handyman simulator” that takes the core premise of House Flipper but switches out its crumbling bungalows and mouldy condos for a massive, Soviet-core scientific facility. It’s basically Abiotic Factor for DIY sickos, and I am already buckling up my neglected toolbelt in anticipation.

You play a moustachioed engineer awakened from stasis in the bowels of the Institute, which The Lift’s developer Fantastic Signals describes as “humanity’s most advanced research facility—until a catastrophic incident left it drifting through the void, plagued by cosmic decay and slowly fading into oblivion.”

At a glance, the Institute resembles the Talos 1 from Arkane’s brilliant immersive sim Prey. But instead of sneaking around and blasting aliens with psychokinetic mind powers, The Lift tasks you with fixing up this forsaken research centre with tools, spare parts, and a big dollop of elbow grease.

The Institute is split into different floors, each of which poses a substantial renovation challenge. These range from fixing up furniture with hammers and screwdrivers, to more elaborate engineering challenges like rewiring electrical circuits. Indeed, there seems to be a substantial puzzling element to The Lift, with you digging into the guts of various bits of complex machinery, managing the torque of generators and rerouting supercomputer cabling.

Not every job is quite so down to earth (if rewiring a supercomputer can be considered mundane). The Institute is filled with strange, reality-defying locations that you’ll need to use pop-up ladders and other traversal equipment to explore. Some of these locations appear to be infested by a tendril-like alien lifeform, which you can clear up using what is essentially a sci-fi vacuum cleaner.

The trailer (viewable above) is primarily a mood piece, showcasing the premise in a very watchable claymation short (though it worth noting the game doesn’t actually look like that). There is some actual footage of The Lift itself at the end of the trailer, though, and it looks like precisely what I need to further ignore the fact that my house is slowly falling down. The Lift doesn’t have a specific release date yet, but don’t expect it to arrive until next year.

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8 Comments

  1. aurore.predovic

    This post presents an intriguing take on renovation sims! It’s always interesting to see how different themes can be applied to familiar gameplay mechanics. Looking forward to hearing more thoughts on this unique twist!

  2. kacey33

    I completely agree! It’s fascinating how these games can blend creativity with strategy. Plus, the unique setting of a research facility adds an extra layer of challenge that could really change the gameplay dynamics compared to traditional renovation sims.

  3. erdman.lafayette

    Absolutely! The combination of creativity and strategy really does make for an engaging experience. It’s interesting how these games can also spark interest in real-world design and restoration concepts, making players think about how they would approach similar projects in reality.

  4. imitchell

    I totally agree! It’s interesting how this game adds a unique twist with its focus on a research facility, which could lead to some fascinating storytelling elements. The blend of fixing up spaces while uncovering their history might really enhance the gameplay!

  5. brakus.emmy

    Absolutely! The blend of renovation with a scientific setting really sets it apart. It’s fascinating to see how players can engage with both the restoration process and the exploration of a research facility’s backstory. It could open up some intriguing narrative possibilities!

  6. ugraham

    I totally agree! The unique combination of restoring a research facility adds an intriguing layer to the gameplay. It’s interesting to think about how the scientific elements could influence the types of challenges players face while renovating.

  7. ella.hoppe

    the gameplay. It’s interesting how it blends science with renovation, giving players a chance to explore both creativity and problem-solving. Plus, the setting could lead to some fascinating narratives about the facility’s past!

  8. bethel.leannon

    I totally agree! The combination of scientific themes with renovation mechanics really adds a unique twist. It’s fascinating to think about how players can engage with both creativity and problem-solving in such a setting. Plus, the opportunity to explore a research facility could lead to some intriguing discoveries along the way!

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