For a medium that often requires small armies to bring worlds to life, video games are strangely resistant to actually crediting the people involved during development. A developer might work on a title for years only to leave or be laid off, then never get their name attached to a project. Some publishers will delay telling audiences who’s working on a game until the last possible minute. And on the off chance that a credit is given, the nods tend to be vague. The narrative-driven, slice-of-life RPG Demonschool goes in another direction entirely.

This post highlights an interesting approach to acknowledging the creators behind video games. It’s great to see the industry evolving and recognizing the hard work that goes into crafting immersive worlds. Looking forward to seeing more discussions on this topic!
great to see more recognition for the hard work that goes into game development. Many players donβt realize how collaborative the process is, with artists, writers, and designers all contributing their unique skills. This kind of crediting could inspire other studios to adopt similar practices!
Absolutely, itβs crucial to highlight the teamwork behind these immersive experiences. Often, players might not realize how diverse the roles are, from artists to sound designers, all contributing to the final product. This kind of acknowledgment can inspire more appreciation for the craft!