“This has had a crushing effect on morale”: The Elder Scrolls 6 devs fear Microsoft’s Xbox layoffs at Bethesda will cause delays and crunch for the RPG

“This has had a crushing effect on morale”: The Elder Scrolls 6 devs fear Microsoft’s Xbox layoffs at Bethesda will cause delays and crunch for the RPG

While many different development teams were affected by this week’s massive wave of 3,200 Xbox layoffs from Microsoft, studios under the Zenimax and Bethesda banner have reportedly faced some of the most brutal cuts of all. They’re going through “a significant overhaul” in their wake, with well over half of DOOM dev id Software axed and over 200 roles removed at The Elder Scrolls Online maker ZeniMax Online Studios.

Bethesda Game Studios — the team behind Skyrim, Fallout 4, Starfield, and the upcoming The Elder Scrolls 6, among other titles — has also been hit, with reports of over 50 of its developers being let go. And according to a new report from IGN, that loss of talent will have a “substantial and cascading effect” on development of the next The Elder Scrolls RPG.

“Their loss will have a substantial and cascading effect on the game and morale of this studio,” lamented one Bethesda staffer. “It’s been a mix of every discipline: programmers, artists, and designers. One person who’s been at the company since Morrowind [the third The Elder Scrolls game released in 2002] was cut,” added another.

Those impacted by the layoffs include “key, high-performing people in the trenches” — and those who remain at Bethesda fear that their dismissal will lead to significant complications for The Elder Scrolls 6, including an extensive amount of time spent training contractors, unhealthy amounts of crunch and overtime, and delays for a title that’s already reportedly two years away as it is.

Several ZeniMax and Bethesda studios, including id Software, ZeniMax Online Studios, and Bethesda Game Studios, have experienced significant cuts as a result of Microsoft’s mass Xbox layoffs. (Image credit: Bethesda)

“There is a fear that we are going to be replaced by cheaper, contracted labor, or we will hire folks to replace them that will need to be onboarded [due to proprietary tools] resulting in more delays, and we’ll need to crunch to make up the time,” one Bethesda employee told IGN. Another noted they’ve heard colleagues have been asked to train new contractors already.

“We’ve all been very excited and hyped for TES 6 and this has had a crushing effect on morale,” said another worker. “We were already running a tight ship and are worried about this delaying the game.”

Reportedly, the team working on the RPG will receive support from ZeniMax Online Studios, though it’s unclear how extensive of a role the The Elder Scrolls Online studio will play. I can’t help but think it will be minor, given the fact that that team just suffered over 200 cuts.

Developers still at Bethesda have been assured they’re safe from the 1,600 layoffs of the 3,200 that are coming throughout the next 12 months, though team members worry they’ll eventually be let go as well. It’s a rational fear, given Microsoft and Xbox’s layoff history.

“The ‘survivors’ were told they’re safe from those next 1,600 but it’s not entirely reassuring,” one asserted. “Even if that’s true, who’s to say there’s not another 1,600 next year after that? It’s had the chilling effect of realizing you don’t get to retire off your work at Xbox. Your time ends when you quit or are laid off, that’s it.”

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