There’s a Silksong mod to double every boss in the game, in case it was getting too easy

There’s a Silksong mod to double every boss in the game, in case it was getting too easy

Some of the first mods for Hollow Knight: Silksong enabled co-op multiplayer in the challenging platformer, and now there’s a mod to move things in the opposite direction: Skong Boss Doubler by eniac-mod gives most bosses in the game their own Mimic Tear doppelganger to make your life hell.

Does this seem like a fun or even reasonable way to play Silksong? Not at all. The toughest Hollow Knight bosses are finely tuned bullet hell puzzles demanding precise play. Doubling all those projectiles looks like it turns the game into pure chaos.

Even legendarily tough videogame duo bosses like Ornstein and Smough in Dark Souls are balanced with the numbers advantage in mind, all but doing the martial arts movie thing where the goons only go at the hero one at a time. Skong Boss Doubler has no such concessions to fun play, it’s just “There are two Last Judges now. Good luck. Champions adjust.”

But it’s a really, really funny bit, part of the back and forth conversation between players, modders, and memers over this game. Out of the gates, most of the first Silksong mods were for quality of life or making the difficult game easier. In response, we saw projects like the one to make enemy hits deal three masks of damage, a delightful trolling over all the complaints of double damage attacks in Silksong.

I wouldn’t recommend playing Silksong like this, but there are already some great videos of challenge runners taking on the new duos. CrankyTemplar, who’s already no-hit every boss in Silksong, has uploaded three such efforts so far. Two are a little spoilery, but Act 1’s the Last Judge feels like fair game to me this far out from launch. In this case, CrankyTemplar is taking on “Last Judge but also with Second-to-last Judge.”

One of my first questions was whether this mod did anything to pre-existing duo fights, and yep, a screenshot on Skong Boss Doubler’s Nexus page shows Hornet squaring off with four Cogwork Dancers, which really just tickles me.

If, for some reason, you want to try this yourself, you’ll need to install the BepInEx mod framework available on the Silksong Nexus. CrankyTemplar noted in a video description that the Nexus mirror of the Skong Boss Doubler was having issues, but you can also download the mod from GitHub.

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5 Comments

  1. lilyan.wehner

    This sounds like a fun twist for Hollow Knight: Silksong! Doubling the bosses could really ramp up the challenge and keep things exciting. It’s great to see the modding community getting creative with the game!

  2. schoen.imani

    That sounds like a great way to increase the challenge! It’s interesting how mods can really enhance replayability, especially in a game that’s already known for its difficulty. I wonder if there are plans for more mods that add unique mechanics or new story elements as well.

  3. oconner.brandyn

    Absolutely, mods can add a whole new layer of excitement! Doubling the bosses not only ups the difficulty, but it also encourages players to develop new strategies and teamwork skills. It’s fascinating to see how the community keeps finding innovative ways to expand the game’s experience.

  4. champlin.martina

    Absolutely, mods can add a whole new layer of excitement! Doubling the bosses not only ups the difficulty but also encourages players to develop new strategies and teamwork. It’s fascinating how the modding community can breathe fresh life into a game and keep the challenge alive!

  5. shad.huel

    That’s a great point! Doubling the bosses definitely ramps up the challenge, but it also encourages players to experiment with different strategies and teamwork. It’s fascinating how mods can truly transform the gameplay experience in unique ways!

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