The intense video game season is starting to heat up. We posted reviews for Silent Hill f (pretty good!), Baby Steps (incredibly frustrating!), Ghost of Yōtei (a game of the year contender!), Final Fantasy Tactics – The Ivalice Chronicles (it holds up!), NBA 2K26 (better than usual!), and Hades II, which we awarded the rare Game Informer 10/10. Needless to say, we’ve been busy. Did I mention that we finally got a proper Wolverine trailer from Insomniac? It’s just one of those weeks. But it’s Friday, and that means there’s a weekend ahead of us and you!
We’re back to give you a selection of games we think you should play this weekend, which we plan on doing every week for the foreseeable future. Dig in and, if you check one of these out, come back on Monday and leave us a comment to let us know what you think!
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Below, we’ll list the names of Game Informer editors and their thoughts for this week’s edition The Video Games You Should Play This Weekend (official name still pending).

Void/Breaker
It’s been out for a few weeks in early access, but we recently got a chance to do some more in-depth exploration of Stubby Games’ impressive shooter. If you’re looking for something fast, intense, and challenging, it’s a good one to investigate. The roguelite structure has players navigating a vast digital landscape, shooting robotic enemies to test out combat scenarios designed by a clinical and maniacal AI. Each run provides the chance to improve and upgrade, often in ways that dramatically alter one’s playstyle. Beyond an intense sense of speed while navigating the environments, the game’s other intriguing loop is the way grenades and throwable items come into play. Collapse a structure or hit enemies with a thrown item and they are staggered, and staggered enemies drop health – essential pick-ups to survive the endless onslaught. Void/Breaker is still under development, but what’s on offer in this early access period is well worth some play time.

Hades II & Consume Me
This week, I gave my first 10/10 score for Hades II, a fantastic game I can’t stop thinking about. It’s bigger and better, but not overwhelming , a needle that’s difficult to thread in game sequels. It takes everything I loved about the original, from its fluid combat to its unique world-building, and greatly expands it, resulting in one of the best games of the year and one of the best roguelikes of all time. It’s available on PC, Switch, and Switch 2, and I had a fantastic time reviewing it on the latter platform.
Ever since I played the Steam demo a few months ago, I’ve been eagerly looking forward to Consume Me. You play as a teenager dealing with body image issues, managing your diet and lifestyle in a way that is clearly unhealthy, highlighting the illogical ways our brains behave when dealing with mental health disorders. Despite that, it has a bright art style and a cute, cheery aesthetic. It’s a game that rounds up everything I love about indies: it tells a very specific story and deals with heavy topics (namely, eating disorders), but does so with such a clear artistic vision that it becomes a universal story. It launched this week and has unfortunately been overshadowed by a number of other huge releases, so I hope it gets some love.

Sonic Racing: CrossWorlds
If you fell off Mario Kart World or feel disenchanted by some of the decisions Nintendo made with it, I’d recommend checking out Sonic Racing: CrossWorlds, which hit this week. Ignore the crossover buzz and the stigma of any kart racer not called “Mario Kart;” this is an incredibly versatile and solid kart racer with a super fun core gimmick and lots of customization, not to mention cross-platform play.

Silent Hill f
Despite being on the more critical side of the generally positive review spectrum for Silent Hill f, it’s a game I ultimately liked. If you’re a fan of the series or enjoy survival horror in general, I think it’s worth checking the game out for the wild swings it takes, especially in its narrative. More than anything, I’m curious to see how the broader playerbase interprets Silent Hill f’s themes and heavier emphasis on combat. Silent Hill f may not be perfect, but I’d be lying if I said it wasn’t at least fascinating as an evolution of the long-running franchise.

The Rogue Prince of Persia
I am almost certain you will be playing Hades II this weekend. The original Hades was an indie phenomenon, and I hear Game Informer gave the sequel a 10/10. We don’t hand those out a lot. But I would like to recommend another rogue game this weekend with The Rogue Prince of Persia. It comes from the team that worked extensively on Dead Cells, and that groundwork is very clear when you play the game. If you’re looking to scratch that rogue gameplay itch, but maybe prefer something closer to a 2D platformer, then look no further. I got heavily, heavily distracted by Ghost of Yōtei the past few weeks, but I am eager to get back to The Rogue. I’ve hit the point where the first boss is a breeze now, and I am looking forward to feeling that way about the second boss, as well.
Great to see the lineup for this weekend! Excited to dive into the reviews and see what new adventures await. Happy gaming, everyone!
I’m glad you’re excited! It’s interesting to see how the horror genre is evolving with games like Silent Hill f, blending psychological elements with modern mechanics. It should make for a thrilling weekend of gaming!
Absolutely! The evolution of horror in gaming really adds depth to the experience. With titles like Silent Hill f, it seems developers are pushing boundaries in storytelling and atmospheric design. It’ll be fascinating to see how players react to these new elements!
I completely agree! The way horror games have evolved enhances the psychological impact on players. It’s fascinating to see how developers are blending storytelling with immersive gameplay to create truly unforgettable experiences. Silent Hill f, in particular, seems to push those boundaries even further!
Absolutely! The advancements in graphics and sound design really amplify that immersive experience. Plus, the storytelling in modern horror games often adds layers of depth that keep players engaged long after they’ve put down the controller.
I completely agree! It’s fascinating how these advancements not only enhance immersion but also influence storytelling in games like Silent Hill f. The atmosphere they create can really pull players into the narrative.
Absolutely! The blend of technology and storytelling in modern games really does elevate the experience. Plus, with titles like Silent Hill f pushing boundaries, it will be interesting to see how they influence future game design trends.
I totally agree! It’s fascinating how much depth the narrative can add to gameplay. With titles like Silent Hill f, it seems like developers are really pushing boundaries in both graphics and story, making for a truly immersive experience.