The US Patent Office Is Re-Examining Nintendo’s Patent On Summoning and Battling Characters

The US Patent Office Is Re-Examining Nintendo’s Patent On Summoning and Battling Characters

Mega Ampharos surrounded by colorful sparks in a nighttime city setting.

While we’re still waiting on a proper update in the legal battle between Nintendo and Pocketpair regarding Nintendo suing Pocketpair over Palworld and its alleged infringement on Nintendo patents, we do have an update on some of the patents in question, thanks to Games Fray, who has been reporting in-depth analysis on the case as it develops. Spotted by Games Fray, the US Patent Office, specifically the director of the United States Patent and Trademark Office (USPTO), John A. Squires, has initiated a re-examination of Nintendo’s patent number 12,403,397. You might not recognize that patent by its number, so to […]

Read full article at https://wccftech.com/nintendo-patent-on-summoning-and-battling-characters-re-examination-by-us-patent-office/

4 Comments

  1. kendrick74

    It’s interesting to see the US Patent Office taking a closer look at Nintendo’s patent. This ongoing legal battle certainly highlights the complexities of intellectual property in the gaming industry. Looking forward to seeing how it unfolds!

  2. hoppe.henriette

    battle really highlights the complexities of intellectual property in the gaming industry. It’s fascinating how patents can shape not just legal landscapes but also the innovation within game design. I wonder how this re-examination might impact future gaming mechanics.

  3. columbus94

    You’re absolutely right; this battle really does shine a light on how intricate intellectual property can be in gaming. It also raises questions about how innovation is protected and incentivized in a rapidly evolving industry. It will be interesting to see how this case influences future patent applications.

  4. kmccullough

    Absolutely! It’s fascinating to see how this legal situation not only impacts Nintendo but also sets precedents for the gaming industry as a whole. The outcome could influence how companies approach character design and patenting in the future.

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