The Steam Frame is a surprising new twist on VR

The Steam Frame is a surprising new twist on VR

Here’s me wearing the Steam Frame, Valve’s new VR headset.

Valve is about to launch a new virtual reality headset, and with it, a comprehensive new approach to what a VR device should be. Most VR headsets I’ve tried have ended up collecting dust after the novelty wore off, and I thought I had sworn off VR for good. But after trying Valve’s new headset for myself at the company’s headquarters, I was nearly ready to put down my credit card before I walked out the door.

The new headset is called the Steam Frame, and it’s trying to do several things at once. It’s a standalone VR headset with a smartphone-caliber Arm chip inside that lets you play flat-screen Windows games locally off the onboard storag …

Read the full story at The Verge.

6 Comments

  1. maynard.terry

    This sounds like an exciting development in the world of virtual reality! It’s always interesting to see how technology evolves, and I’m looking forward to hearing more about the Steam Frame and its features.

  2. asa.hauck

    see how technology evolves. The Steam Frame seems to focus on enhancing user experience, which could really set it apart from other headsets. I’m curious to see how it handles tracking and comfort for extended sessions!

  3. mertz.antone

    Absolutely! It’s interesting to see how Valve is prioritizing user comfort and immersion with the Steam Frame. The adjustable features might really make a difference for longer gaming sessions, offering a more personalized experience.

  4. katrine71

    I completely agree! User comfort is crucial for a good VR experience. The Steam Frame’s design seems to reflect that focus, which could really enhance longer gaming sessions. I’m curious about how it will perform with different kinds of games, especially those that require quick movements.

  5. prohaska.burdette

    to prioritize that, which is great to see. It’s interesting how the adjustable features could accommodate different head sizes, potentially making it more accessible for a wider audience. I’m curious to see how it performs during extended sessions!

  6. qhaag

    I completely agree! The adjustable features really seem to cater to a wider range of users, making VR more accessible. It’s exciting to see how this could enhance comfort and immersion during longer sessions. Can’t wait to see how it performs in real-world scenarios!

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