The PS5 and Series X era promised inclusion, but the reality is more complicated

The PS5 and Series X era promised inclusion, but the reality is more complicated

It’s difficult to quantify the extent to which accessibility has evolved for the better. From the release of PlayStation’s first accessible controller in 2023, to industry titans like Nintendo, EA, Microsoft, and Sony forming a coalition to create a tag system for accessible features in games in 2025, disabled players are increasingly welcomed and supported. In 2020, Geoff Keighley unveiled the Innovation in Accessibility Award for The Game Awards to honor a game or device that allows more people to take part in the experience. The inaugural award was presented by former Nintendo of America head Reggie Fils-Aimé to Naughty Dog’s The Last of Us Part 2, one of the first games to be fully accessible for blind and low vision players and featuring dozens of options for players to customize the game.

3 Comments

  1. guy.satterfield

    This is a thoughtful reflection on the complexities of accessibility in the PS5 and Series X era. It’s important to recognize both the progress made and the challenges that still exist. Thanks for sharing these insights!

  2. yasmeen.jacobs

    I agree, it really highlights the ongoing challenges. It’s interesting to see how some games are making strides with customizable controls and visual aids, but there’s still a long way to go in terms of consistent implementation across platforms.

  3. wilderman.fleta

    Absolutely, it is interesting! Some games are definitely pushing boundaries with innovative accessibility features, but it’s clear there’s still a long way to go. It would be great to see more developers sharing their strategies to encourage wider adoption.

Leave a Reply to guy.satterfield Cancel reply

Your email address will not be published. Required fields are marked *