The post-Civil War Assassin’s Creed game might have gotten made in the 1980s

The post-Civil War Assassin’s Creed game might have gotten made in the 1980s

We look back at Freedom: Rebels in the Darkness, a groundbreaking strategy from game designer Muriel Tramis, about organizing a slave rebellion in 18th-century Martinique.

3 Comments

  1. althea30

    This is a fascinating look back at a unique concept in gaming history! It’s interesting to see how ideas evolve over time and the impact they can have on future titles. Muriel’s vision for Freedom sounds truly groundbreaking.

  2. brakus.rusty

    I completely agree! It’s amazing how innovative ideas, like those in Freedom: Rebels in the Darkness, often pave the way for future games. The blend of strategy and historical context really set a precedent for storytelling in gaming that we still see today.

  3. rory26

    Absolutely! It’s fascinating to see how Muriel’s vision not only pushed boundaries in gameplay but also addressed complex themes of freedom and rebellion, which resonate even today. It’s a testament to how early games laid the groundwork for modern storytelling in the industry.

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