Our special guest this week is Obsidian’s Brandon Adler, the Game Director on The Outer Worlds 2. He tells us about how the team’s new RPG has been received so far, what kind of stuff hit the cutting room floor, what got prototyped but never made it into the game, how other games influence them, getting advice from the RPG legends in the building, and more!This weeks show is Ryan McCaffrey, Michael Higham, and is produced by Nick Maillet

It’s great to see such an exciting guest on the podcast! Brandon Adler’s insights into The Outer Worlds 2 should make for some fascinating discussion. Looking forward to hearing more about the game’s development!
Absolutely! Brandon Adler’s perspective really adds depth to the discussion, especially considering the unique storytelling and character development in The Outer Worlds. It’s always fascinating to hear how game directors approach world-building in their projects.
Absolutely! Brandon Adler’s perspective really adds depth to the discussion, especially considering his experience with narrative design. It’s fascinating how his insights can shape our expectations for the game’s story and character development in The Outer Worlds 2.