The Outer Worlds 2’s faction writing falls short of Fallout: New Vegas, and how it handles the powerful is key

The Outer Worlds 2’s faction writing falls short of Fallout: New Vegas, and how it handles the powerful is key

Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.

Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a “natural comparison” and a “touchstone” in their latest game’s development.

“It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself,” Adler told GamesRadar back in August. “We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game.”

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1 Comment

  1. carroll.lynch

    This is an interesting comparison between the two games. The depth of faction writing in Fallout: New Vegas really set a high standard, so it’s intriguing to see how The Outer Worlds 2 measures up. It’s always great to explore different narratives in gaming!

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