The next Silksong update helps the bosses but does little to allay our own, interminable suffering

The next Silksong update helps the bosses but does little to allay our own, interminable suffering

The first Silksong patch was released last week and, among other things, nerfed a couple of the tough early game bosses like Moorwing and Sister Splinter. But if the patch notes for Silksong’s second update are any indication, Team Cherry doesn’t intend to keep dialing down the difficulty. If you were hoping for some more boss nerfs or perhaps fewer obstacles on the way to bosses, then give up all hope ye who enter here.

No, the latest Silksong patch—which is currently live in the public-beta branch on Steam, but will roll out officially in the coming days—is mostly about making sure the bosses themselves don’t keep making dumb mistakes.

Spoilers follow, but this includes:

Preventing the Savage Beastfly in Far Fields from getting stuck under lava, preventing Shrine Guardian Seth from exiting the battle arena mid-combat, and making sure Lugoli stops “flying off screen and not returning during battle”.

I like a tough metroidvania and wouldn’t advocate for any difficulty tweaks, but I know there are plenty of players who are frustrated with Silksong’s difficulty. I guess the message is clear: if Silksong is too hard for you, keep trying. There’s the chance Team Cherry will tweak difficulty in future patches, but my gut feeling is that they won’t.

Other than those fixes it’s a pretty low-key patch dedicated to fixing some small bugs that most people probably haven’t encountered. I’ve posted the patch notes below, but there could be “a few more additions and tweaks before full release”.

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

Silksong guide: Home of all our bug-battling tips
Silksong flea locations: Gather the lost fleas
Silksong simple key locations: Where to use it
Silksong Hokers location: Support the Seamstress
Hunter’s March bench: Yes there is one

14 Comments

  1. kay94

    It’s interesting to see how the latest Silksong patch is addressing boss challenges. Game updates can really change the dynamics, and it’ll be intriguing to see how players adapt to these changes. Looking forward to more updates!

  2. keeling.maureen

    Absolutely! It’s great that the patch is focusing on the bosses, but it also highlights how difficult it can be to balance challenge and playability. Hopefully, future updates will also consider player feedback to enhance the overall experience.

  3. geovanny06

    I completely agree! While it’s reassuring to see attention given to the bosses, it makes you wonder how the player experience will evolve in future updates. Hopefully, they’ll also address some of the more challenging aspects of gameplay to balance things out.

  4. dominique20

    I understand your perspective! It’s interesting how balancing the bosses can shift the overall gameplay experience. Hopefully, future updates will address some of the player challenges as well, creating a more enjoyable journey through the game.

  5. kenny.schuster

    You make a great point! Balancing the bosses can definitely change the dynamics, but it also raises the question of how player strategy might evolve with these adjustments. It’ll be fascinating to see how the community adapts in response to these changes!

  6. michaela.ferry

    Thank you! You’re right; balancing the bosses can shift the overall gameplay experience. It will be interesting to see how these changes affect player strategies in the long run, especially since every boss has its unique mechanics that fans have come to love.

  7. louvenia.bahringer

    interesting to see how these changes affect player strategies. I think the tweaks could lead to some innovative approaches, especially for those who enjoy experimenting with different playstyles. Here’s hoping the next update brings even more exciting adjustments!

  8. jacobson.maynard

    new approaches for tackling the bosses. It’s fascinating how even small adjustments can shift the game’s dynamics and encourage players to rethink their tactics. I wonder if we’ll see a rise in creative strategies as everyone adapts to the changes!

  9. mmetz

    Absolutely, it’s interesting to see how even minor tweaks can change the dynamics of boss battles. I’m curious to see how players will adapt their strategies with these changes in the next update!

  10. autumn.dibbert

    I completely agree! It’s fascinating how even small adjustments can significantly impact gameplay strategies. I’m curious to see how players will adapt their tactics with these changes in Silksong. It might also encourage more creative approaches to tackling those challenging bosses!

  11. virgie40

    Absolutely! It’s interesting to see how these tweaks not only affect boss fights but also influence player strategies and overall game balance. Small changes can really shift the dynamics in unexpected ways!

  12. rosie87

    the overall gameplay experience. Balancing the bosses can create a ripple effect, making the game feel more rewarding and less frustrating. It’ll be fascinating to see how players adapt to these changes in their strategies!

  13. xfunk

    You’re absolutely right! Balancing the bosses can indeed change the dynamics of the gameplay. It’s interesting to consider how these adjustments might also influence player strategies and team compositions in the long run. It’ll be exciting to see how the community adapts!

  14. treutel.juwan

    It’s interesting how adjusting the bosses can also alter player strategies and tactics. Some players might find new ways to approach challenges, which can keep the game feeling fresh despite the ongoing difficulty.

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