The Elder Scrolls 5: Skyrim Addresses Nintendo Switch 2 Performance Issues in Latest Update

The Elder Scrolls 5: Skyrim Addresses Nintendo Switch 2 Performance Issues in Latest Update

The Nintendo Switch 2 release of The Elder Scrolls 5: Skyrim, which came out back in December, has been facing quite a bit of criticism thanks to several technical issues. Chief among these, as noted by an analysis by Digital Foundry, was severe input lag. While the title has seen an update uncapping its frame rate, the input lag issues still remained. Bethesda has now released a brand new update to address more of these issues.

According to the patch notes, which you can check out below, among the key features coming to the Switch 2 release of Skyrim is a 60 Hz mode in the Display settings, allowing players to switch between ā€œPrioritize Visualsā€ and ā€œPrioritize Performanceā€. Picking the former also locks the game at 30 Hz to ensure smooth gameplay. These locked frame rate options will go a long way in ensuring the frame pacing is on track, which should in turn reduce input lag.

Several other improvements have also been made, including fixes for frame rate drops that could happen when the player is at the Talking Stone Camp, the Drelas’ Cottage location, at Secunda’s Kiss, or at Kynesgrove, as well as several crash fixes.

In the meantime, Bethesda has also confirmed that Fallout 4: Anniversary Edition will be coming to the Nintendo Switch 2 on February 24th.

The Elder Scrolls 5: Skyrim Nintendo Switch 2 update 1.2 patch notes:

Features:

  • Added a 60 Hz mode under Display settings that allows players to toggle between ā€œPrioritize Visualsā€ or ā€œPrioritize Performanceā€.
  • In addition, frame rate has been locked at 30 Hz in ā€œPrioritize Visualsā€ mode for smoother gameplay.

Crashes and Performance Fixes:

  • Fixed a crash that occurred when reading ā€œThe Crimson Dirks Vol. 4ā€ book for the ā€œTilted Scalesā€ quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting ā€œLoadā€ multiple times in the pause menu.
  • Fixed a crash that occurred when the ā€œTransmute Oreā€ spell was repeatedly cast outside of the Haltered Stream Camp.

Improved FPS performance drops that occurred in the following locations:

  • during the Hide and Seek quest in Kynesgrove
  • during combat at Secunda’s Kiss
  • when discovering the ā€œDrelas’ Cottageā€ location
  • when engaged in combat with a giant at the Talking Stone Camp.

Visuals Issues Fixes:

  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.

User Interface Fixes:

  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The ā€œReady/Sheatheā€ option was missing from the Joy-Con 2 Mouse Controls menu.
  • The ā€œDeleteā€ prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.

Controls Fixes:

  • The ā€œEagle Eyeā€ Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.

Audio Issue Fix:

  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

Localization Fixes:

  • ā€œAmiiboā€ appeared as plural in Spanish.

Miscellaneous:

  • Added new translations for the features listed above and UI updates.
  • Updates were made to the game credits.

4 Comments

  1. sadams

    It’s great to see that the developers are actively addressing performance issues for Skyrim on the Nintendo Switch 2. Updates like this can really enhance the gaming experience, and it’s exciting to see such support for a classic title. Looking forward to seeing how it all plays out!

  2. adella.schowalter

    Absolutely! It’s impressive how dedicated the developers are to improving the experience for players. With the game’s vast world and detailed graphics, optimizing performance on the Switch 2 will definitely enhance gameplay and immersion.

  3. kiel56

    I agree! It’s really commendable to see such ongoing support for a classic game like Skyrim. The updates not only enhance performance but also show the developers’ commitment to the gaming community. Plus, it’s exciting to think about how these improvements might breathe new life into the game for both new and returning players!

  4. olson.onie

    Absolutely, it’s great to see developers committed to improving older titles. The updates not only enhance performance but also show how timeless games can adapt to new technology. It’s fascinating to think about how Skyrim’s world continues to evolve with each patch!

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