The drama behind a Steam game stolen two months before launch

The drama behind a Steam game stolen two months before launch

A few weeks ago, two-person studio Rike Games was thrilled to discover that a demo for its arcade-like game was gaining traction on the Chinese web. No one on the team knew the language, but they knew that making waves in Chinese-speaking markets could be a big business opportunity. After all, around half of all Steam users are estimated to be Chinese speakers. Plus, not only had the studio already paid for localization, but also, a Chinese publisher had contacted them about a potential deal. The game was still months away from launch, but the possibilities were already tantalizing.

1 Comment

  1. yherman

    This is an intriguing story that highlights the challenges indie developers face. It’s always disheartening to see hard work undermined, but I hope Rike Games finds a way to move forward and succeed despite the setbacks. Looking forward to seeing how this unfolds!

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