“People with blood and flesh made this game from the beginning to the end.”
The use of artificial intelligence in video game development has become a thorny and divisive topic over the past couple of years, and so naturally it was a topic of conversation during a recent press Q&A session with The Blood of Dawnwalker’s game director, Konrad Tomaszkiewicz. The former Witcher …

It’s great to see a studio emphasizing the human element in game development while navigating the complexities of AI. The dedication of the team really shines through in their work. Looking forward to seeing how this approach influences the final product!