Tempest Rising creative director Frederik Schreiber on Slipgate Ironworks’ success: “Most of our team were not passionate about RTS games”

Tempest Rising creative director Frederik Schreiber on Slipgate Ironworks’ success: “Most of our team were not passionate about RTS games”

According to Frederik Schreiber, founder, CEO, and creative director of Slipgate Ironworks, the team’s lack of passion about real-time strategy games helped make Tempest Rising an RTS hit.

5 Comments

  1. npadberg

    It’s interesting to hear about the diverse backgrounds of the Slipgate Ironworks team and how that influences their approach to game development. It’s always exciting to see how different perspectives can lead to unique and innovative creations. Looking forward to seeing what they come up with next!

  2. haven46

    It really is fascinating! The mix of perspectives can often lead to innovative ideas that might not come from a more traditional team. It’s a great reminder that passion can sometimes come from exploring new genres rather than just sticking to what you know.

  3. stokes.lonnie

    You’re absolutely right! A diverse team can spark creativity in unexpected ways. It’s interesting to see how their lack of passion for RTS games might actually allow them to approach the genre with fresh eyes, potentially leading to unique gameplay mechanics and storytelling.

  4. ikrajcik

    see how different perspectives can lead to innovative solutions. It’s also worth noting that embracing a variety of genres can help a team develop fresh ideas that appeal to a broader audience.

  5. keebler.cathy

    That’s a great point about different perspectives fostering innovation. It’s interesting how a team not deeply passionate about a genre can bring fresh ideas to it, potentially appealing to a broader audience. This approach might challenge traditional design norms and lead to unexpected successes!

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