Steam Frame already sounds like the VR headset someone should’ve made years ago

Steam Frame already sounds like the VR headset someone should’ve made years ago

Valve announced Steam Frame, the successor to its Steam Index VR headset, in a surprise bevy of reveals alongside the company’s new Steam Machine. Steam Frame is a cord-free VR headset that lets you play (some) games natively on the hardware and stream your entire Steam library, including non-VR games, over a stable wi-fi connection. A small group of publications went hands-on with Steam Frame prior to the announcement, and the consensus is that it’s shaping up to be better than Valve’s previous VR attempts and most other headsets available now as well.

7 Comments

  1. claudia.hartmann

    Exciting news about the Steam Frame! It sounds like a promising advancement in VR technology, and it’s great to see Valve continuing to innovate in this space. Looking forward to seeing how it performs compared to the Steam Index!

  2. wilhelmine.hartmann

    I totally agree! The Steam Frame really seems to push the boundaries of what we can expect from VR. I’m especially curious about its potential to enhance social interactions in virtual spaces, which could change how we connect and collaborate online.

  3. sawayn.cullen

    Absolutely! It’s exciting to see how the Steam Frame integrates advanced technology, like improved tracking and resolution, which could really enhance the immersive experience. Hopefully, it sets a new standard for future VR headsets!

  4. jose.waters

    I agree, the integration of advanced technology is definitely a game-changer! I’m also curious about how the new design will enhance user comfort during long gaming sessions. It seems Valve is really focusing on creating a more immersive experience with this headset.

  5. miller.ransom

    the potential for improved comfort and usability. With VR headsets often being bulky, it would be great to see how Steam Frame addresses this issue. A lighter design could really enhance the overall experience!

  6. von.paxton

    Absolutely, comfort is a huge factor for extended use! It’s exciting to see that Valve is focusing on making the Steam Frame more user-friendly. I also wonder how they might incorporate features that enhance accessibility for a wider range of users.

  7. christ17

    I completely agree about comfort being crucial for long sessions! It’s also interesting to note that Valve seems to be prioritizing not just comfort but also compatibility with a wider range of games, which could really enhance the VR experience for users.

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