
Itâs hard to stand out and produce a game nowadays, especially if youâre a developer entering into the free-to-play market, as there are so many other vying for attention.
So when a new free game lands on Steam, it needs to be something special to retain the initial players, and keep them coming back, ready to part with their money for microtransactions, or create a new cultural icon.
Youâd perhaps look at Summoners War: RUSH, and think it would be a slam dunk; itâs got the anime visuals made so popular in the past decade, and it leans into the idle tower defence genre that is still pulling in fans.
Sadly, thatâs not the case here, as players have been reporting issues and poor design choices through the Steam review system, bringing the gameâs rating to a âMixedâ verdict.
âNothing unique at all, mechanics all copied from bunch of idle games that are like all same and there’s like 1000s of them atm all looking like this game so nothing new at all,â says one player.
Another factor here for those leaving a thumbs down, is the reliance on adverts that bestow boons and perks for players, something pulled from the mobile gaming space, which many believe has no right to exist on PC.
One player took to the reviews to say simply, âplease make a server for Steam and remove ads rewards system.â
And this came after playing for over 14 hours, leaving them wanting much more from the game.
While there arenât many more reviews that go into why they left a thumbs down, the rating shows that many are not impressed, or expected more.
Though âMixedâ doesnât mean downright awful, and one review does lean into a much more positive experience, saying itâs âA fast-paced spin on the classic franchise, focusing on quick battles.â
It’s always interesting to see how the gaming community reacts to new releases. The challenges of standing out in such a competitive market are real, and it’s a reminder of how subjective gaming experiences can be. Looking forward to seeing how this evolves!
Absolutely, the gaming community’s feedback can be quite revealing. Itâs fascinating how even a free game can face scrutiny, highlighting the high expectations players have today. Developers really have to balance innovation with meeting those expectations to succeed.
game can face criticism, highlighting the high expectations players have today. Itâs interesting to consider how developers can use this feedback to improve future releases, even if they start off on the wrong foot.
You make a great point about players’ expectations! Itâs fascinating how the gaming community’s feedback can significantly influence a game’s success, especially when developers are trying to innovate. Balancing creativity with player demands is definitely a tricky challenge in todayâs market.
Absolutely, player expectations can shape a game’s reception significantly. Itâs interesting to see how even a free game can face criticism if it doesn’t meet those high standards. Developers really have to navigate a fine line between innovation and what players are accustomed to.
how quickly a game’s initial hype can turn into criticism. The balance between innovation and meeting player expectations is definitely tricky for developers. Itâs also worth noting that sometimes negative reviews can stem from technical issues that could be fixed in future updates.
Absolutely, itâs fascinating how quickly player expectations can shift. Sometimes, a gameâs unique concept can be overshadowed by execution issues, highlighting the importance of thorough testing before launch. Itâs a tough balance for developers to strike!
You’re right about player expectations! It’s interesting how a game’s marketing can heavily influence initial reactions, even before players experience the gameplay itself. Developers often have to balance innovation with meeting those expectations to avoid a backlash.
Absolutely, marketing plays a significant role in shaping those expectations. It’s fascinating how a well-executed campaign can build hype, but if the game doesn’t deliver, it can lead to a swift backlash. Balancing creative vision with player feedback is definitely a challenge for developers today.