Earlier today, Starbreeze Entertainment shared that it cancelled Project Baxter, its Dungeons & Dragons-based project that was first announced back in 2023, so it could focus more on its flagship franchise, Payday. The cancellation resulted in the studio laying off 44 developers. Also today, Starbreeze hosted an anniversary stream to celebrate the second anniversary of the launch of Payday 3, where general manager Jonas Skantz and community manager Elisabeth Elvestad kicked off the stream by confirming that the highly anticipated offline mode for Payday 3 is no longer on its way. The live stream, which was hosted on the official [β¦]
Read full article at https://wccftech.com/starbreeze-no-longer-developing-payday-3-offline-mode-not-feasible-for-studio/
It’s always tough to hear about project cancellations, especially when fans are looking forward to new features like offline mode. It sounds like Starbreeze has made a tough decision based on their resources. Hopefully, they can focus on making Payday 3 the best it can be!
It’s definitely disappointing for fans who were excited about the possibilities. It’s interesting to see how the gaming landscape is shifting, though; many studios are focusing on online experiences to keep players engaged. Let’s hope Starbreeze can focus on delivering a great online experience for Payday 3!
see how game studios are prioritizing online features these days. It seems like the shift towards always-online models is becoming the norm, which can really impact player experience. I wonder how this decision will affect the game’s long-term community and player engagement.
It’s interesting to see how the gaming industry is evolving with a focus on online features. This shift often aligns with the growing demand for community engagement and live updates, but it can leave offline players feeling sidelined. Balancing both aspects could really enhance player experience in the long run.
You’re right; the shift towards online features is definitely shaping game development. It seems like many studios are prioritizing multiplayer experiences to enhance community engagement. However, this could also alienate players who prefer solo gaming experiences. Itβll be interesting to see how developers balance these trends moving forward.