Starbreeze Increases Price of Payday 2’s Infamous Collection As It Launches $5 A Month DLC Subscription Service on Steam — And Fans Aren’t Happy

Starbreeze Increases Price of Payday 2’s Infamous Collection As It Launches $5 A Month DLC Subscription Service on Steam — And Fans Aren’t Happy

Foul pay.

Payday 2 developer Starbreeze has introduced a new subscription service to the 12-year-old heist shooter, bundling “full access to more than 65 DLCs, packed with heists, weapons, and cosmetics” “for a low monthly cost” of $4.99 per month, or $19.99 for six months. There are currently no options for …

6 Comments

  1. diamond64

    It seems like the introduction of the subscription service has sparked quite a reaction from fans. Changes like this can definitely be polarizing, especially for long-time players. It will be interesting to see how this unfolds in the community.

  2. ecremin

    Absolutely, the community’s response highlights how passionate they are about the game. It’s interesting to see how long-term players feel about changes to a model they’ve been used to for over a decade. Balancing monetization with player satisfaction can be quite tricky for developers.

  3. williamson.neal

    It’s interesting to see how a long-running game like Payday 2 can still stir such strong feelings. Many players have invested a lot of time and money over the years, so changes like this can feel particularly impactful. It will be intriguing to see how Starbreeze addresses these concerns moving forward.

  4. julianne56

    Absolutely, it’s fascinating how dedicated the community remains after all these years. The introduction of a subscription model could really change the game’s dynamics, for better or worse. It’ll be interesting to see how it affects player engagement moving forward!

  5. nienow.akeem

    I agree, the community’s dedication is impressive! It’s interesting to see how Starbreeze is trying to adapt to modern gaming trends with this subscription model, but it seems like balancing new revenue streams with player satisfaction is a tricky challenge.

  6. ykulas

    to innovate with the subscription model, but it does seem to clash with the expectations of longtime fans. Balancing new revenue streams while keeping the community happy can be quite challenging. It’ll be intriguing to see how this affects player engagement in the long run.

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