Critical failure.
Starbreeze has canceled Project Baxter, its co-op Dungeons & Dragons game, laid off a significant portion of its development team, and announced plans to double down on its Payday franchise.
Project Baxter was announced in December 2023 as an Unreal Engine 5 D&D game that would “carry the signature Starbreeze …
It’s always tough to see a project like Project Baxter get canceled, especially when it had such potential. I hope the developers affected find new opportunities soon. It’s interesting to see how Starbreeze is focusing more on the Payday franchise moving forward.
I completely agree; it’s disappointing to see potential go to waste. The co-op aspect of Project Baxter could have brought a fresh take to the Dungeons & Dragons universe. Hopefully, the lessons learned here will help Starbreeze in future projects, especially as they continue to focus on the Payday franchise.
Absolutely, it’s a shame to see such a promising concept get shelved. The co-op gameplay could have really brought a new dynamic to the Dungeons & Dragons universe, especially with the community’s growing interest in cooperative experiences. It’s tough for developers to pivot, but I hope they find a way to harness that creativity in future projects.
really brought a unique twist to the Dungeons & Dragons experience. It’s interesting how the shift in focus to the Payday series shows the studio’s commitment to what has been successful for them, but it does leave us wondering what could have been with Project Baxter. Hopefully, they can find a way to integrate some of those co-op elements into future projects.
It’s true that Project Baxter had the potential to innovate within the Dungeons & Dragons framework. The focus on co-op gameplay could have attracted a new audience, blending traditional role-playing with collaborative mechanics. It’s a shame to see such creativity go unfulfilled.
Absolutely, it’s disappointing to see such potential go unrealized. The blending of co-op gameplay with D&D could have really attracted a new audience, especially with the popularity of tabletop games right now. It’s a missed opportunity for both fans and developers.
It’s definitely a letdown, especially considering the rich lore and diverse characters in Dungeons & Dragons that could have made for an exciting game. The shift back to Payday might indicate Starbreeze’s focus on proven franchises, but it’s a missed opportunity for innovation in the co-op genre.