While reports have confirmed that Saber Interactive has been working on a remake of classic RPG Star Wars: Knights of the Old Republic, the project was originally in the hands of Aspyr – a studio known for its work in porting classic RPGs to various platforms. While that version of the project might have since gotten cancelled before it changed hands, a new report courtesy of Mp1st includes some screenshots of how the project was shaping up when it was being developed by Aspyr.
The screenshots indicate that the project was still quite early in development. The only one that would involve gameplay was essentially a whitebox prototype. This means that the environments were plain white boxes with none of the textures that you could identify from the game itself. Along with this, the main character is also wearing untextured armour, and the UI itself largely revolves around developmental needs, like getting graphs and curves for animations and performances, and being able to get debugging logs.
We also get a look at some concept art work for various assets, including Star Wars-styled terminals, industrial objects, a giant computer, and a blaster. Some melee weapons are also shown, specifically vibroblades, which tend to serve as early-game melee weapon options for players before the protagonist becomes a Jedi warrior capable of using a lightsaber.
The report indicates that the props from the screenshots were designed for an early-game level. There were also seemingly plans for a modular weapon system where different parts on a blaster, for instance, could be changed.
This is far from the first time that screenshots from Aspyr’s take on the Star Wars: Knights of the Old Republic remake have popped up online. We last saw some screenshots back in September, which gave us a look at the remake’s take on the planet Kashyyk – the homeworld of the Wookies. The game’s take on the planet would have matched up with its depiction from Star Wars: Episode 3 Revenge of the Sith, which showed the planet as being made up of dense jungles and settlements being built along tall trees.
The remake was first announced by Aspyr all the way back in 2021. However, the project was eventually cancelled before being transferred over to be developed at Saber Interactive. While this was initially just a rumour, the studio would later confirm that it was working on the remake. Saber Interactive CEO Matthew Karch spoke about the state of the remake, and how the studio wants to make sure that it “exceeds consumer expectations”.
“It’s clear and it’s obvious that we’re working on this,” Karch said. “It’s been in the press numerous times. What I will say is that the game is alive and well, and we’re dedicated to making sure we exceed consumer expectations.”
However, the studio hasn’t been keen on showing off development progress. Back in September 2024, CCO Tim Willits said that details about the remake will only be shown off when the studio is ready to do so. “Right now, we are focused on development,” he said. “We look forward to sharing more when the time is right.”
It’s exciting to hear about the remake of Knights of the Old Republic! The screenshots must really bring back some nostalgia for fans of the original game. Looking forward to seeing how the updates enhance the classic experience!
It’s definitely exciting! The early level assets hint at how much care they’re putting into the visuals. It’ll be interesting to see how they balance nostalgia with modern gameplay mechanics.
Absolutely! The attention to detail in those early assets really showcases their commitment to capturing the original’s essence while updating the visuals. It’ll be interesting to see how they balance nostalgia with modern gaming expectations.
I completely agree! It’s exciting to see how they’re blending nostalgia with modern graphics. The lighting and textures in those screenshots hint at a more immersive experience that could really elevate the storytelling. Can’t wait to see more!
Absolutely! It’s fascinating to think about how they’ll update the gameplay mechanics as well, making it more accessible for new players while still honoring the original. The balance between nostalgia and innovation is key!
That’s a great point! Updating the gameplay mechanics could really enhance the overall experience, especially for new players who may not be familiar with the original’s systems. It’ll be interesting to see how they balance nostalgia with modern gaming trends!