Square Enix’s Final Fantasy VII Rebirth is about to get a Shader Injector mod, courtesy of modder David Matos. This mod aims to inject modified shaders directly into the game’s rendering API, thus enabling visual improvements. A few days ago, Matos published a showcase that demonstrates an upgraded version of UE4’s Deferred Directional Light Pixel Shader. The shader’s BRDFs were upgraded, and the modder also added screen space ray traced shadows and micro shadows to improve the overall graphics quality of Final Fantasy VII Rebirth. Objects previously excluded from shadow maps can be filled with the aforementioned SSRT shadows, making […]
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