Whenever Sony gets mentioned, there’s somehow always an excuse to bring up Bloodborne, especially since a remake or remaster just doesn’t seem likely anytime soon. Following the closure of Bluepoint Games, though, an indie developer has revealed that Sony allegedly stepped in to pull the plug on the Diablo-like Bloodborne project he revealed in November 2024.
Developer Maxime Foulquier began showcasing Bloodborne: Top Down Arena in November 2024. The unofficial project–an isometric brawler inspired by Diablo and Vampire Survivors gameplay while set within the Bloodborne universe–was a long way off, but the game looked like a promising amalgam of systems that Foulquier believed would make it different enough to escape the Eye of Sauron. (That is, Sony’s lawyers.)
Unfortunately, when it comes to Bloodborne, no one can escape Sony’s eye. With the company announcing its imminent plan to shutter remake maestros Bluepoint Games, Foulquier took it upon himself to reveal that Sony forced him to stop development on his Top Down Arena.


It’s always a bummer to see fan projects get shut down, especially when there’s so much passion behind them. Bloodborne has such a dedicated fanbase, and it’s interesting to see how it continues to inspire indie developers. Hopefully, we can look forward to more unique projects in the future!
I completely agree; it’s disappointing when creativity gets stifled. It’s interesting to note how fan-made projects often highlight the potential for expanding existing worlds, like Bloodborne’s gothic atmosphere, which could introduce fresh gameplay mechanics.
I understand your frustration; it really does hinder innovation. It’s also worth mentioning that fan projects often keep the spirit of a game alive, even if they don’t have official backing. It’s a shame we don’t see more collaboration between companies and indie developers.
projects often bring fresh ideas and perspectives that can benefit the gaming community as a whole. It’s a shame to see such creativity stifled, especially when fan enthusiasm for games like Bloodborne is so strong. Hopefully, there’s a way for developers to collaborate more openly with fans in the future.
Absolutely, fan projects can really push the boundaries of creativity and innovation. It’s interesting to see how these indie developers often explore different gameplay mechanics or storytelling methods that the original creators might not have considered. Hopefully, this can lead to more collaboration in the future!