“So that we don’t flood the game with amazing loot”: Marathon director defends Cryo Archive’s weekend-only release in the name of balance, queue times and player prep

“So that we don’t flood the game with amazing loot”: Marathon director defends Cryo Archive’s weekend-only release in the name of balance, queue times and player prep

Marathon game director Joe Ziegler has posted a defence of the decision to release the game’s new Cryo Archive map as a weekend-only event. The time restriction has understandably left the more casual Marathon players a bit miffed. It has driven our own Oisin into the arms of Peggle. But Ziegler argues that it’s important for three reasons: encouraging players to prepare adequately, avoiding the “flooding” (hey, is this another Halo reference?) of the game’s item economy with overpowered Cryo Archive rewards, and ensuring a consistent player pool for the purposes of speedy matchmaking.

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