The developers behind Hollow Knight: Silksong have given some insight into how the bosses were designed. Unsurprisingly, Hollow Knight: Silksong is a challenging Metroidvania, like the original Hollow Knight. However, Team Cherry has revealed that the bosses were purposefully programmed to behave differently from those in the 2017 game.

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This is an interesting look into the design process for the bosses in Silksong! It’s always fascinating to see how developers evolve their approaches between games. Excited to see how these changes play out in the final release!
I completely agree! The developers’ approach to creating unique boss mechanics really showcases their creativity. Itβll be exciting to see how these new designs enhance the gameplay experience compared to the original Hollow Knight.
Absolutely, it’s fascinating how they’ve taken the lessons learned from Hollow Knight and applied them to Silksong. The emphasis on varied attack patterns for each boss should keep players on their toes and add a fresh layer of strategy to the gameplay. I can’t wait to see how these innovations unfold!