Silent Hill Remake Development Has Begun at Bloober Team

Silent Hill Remake Development Has Begun at Bloober Team

In a recent Q&A session with investors, horror game developer Bloober Team has announced that it has started working on a remake of the original Silent Hill. This confirmation comes when the studio was asked by an investor what its future projects are in light of the recent release of Cronos: The New Dawn.

Along with starting work on the Silent Hill remake, Bloober Team has also revealed that one of its teams is working on five different projects, with all of them likely being in their early stages of development.

“We have two first party production teams, one of which is working on the Silent Hill 1 project and the other has started work on the next project,” said the studio in response (via machine translation). “As part of the second party, there are currently 5 projects.”

The studio also revealed other details about its recent releases, noting that PC (via Steam) accounted for approximately 25 percent of sales for Cronos: The New Dawn. The same team is also now being noted as working on multiple projects at the same time, while focusing one main project and four smaller ones.

As for the Silent Hill 2 remake from 2024, Bloober Team has also noted that issues that the title might be facing in terms of performance or optimisation problems are largely up to Konami to fix. It also didn’t make any note of potential updates or DLC releases for the title.

Konami had confirmed that Bloober Team would be working on the remake of Silent Hill back in June. While the publisher didn’t reveal too many details about the remake, it did release a short video featuring the announcement, which also had musical nods to the PlayStation original which first came out back in 1999.

The decision to remake the original Silent Hill was likely made by Konami since a jump to remaking Silent Hill 3 wouldn’t be an enticing prospect for players, since much of the latter game’s plot revolves around the consequences of the events in the original.

Back in February, Silent Hill series producer Motoi Okamoto wrote about Konami’s decision to work with Bloober Team for the remake of Silent Hill 2. In a post, Okamoto wrote about how game design expertise isn’t as important when it comes to creating horror experiences as genre expertise and experience tends to be. This, he noted, was what made Bloober Team the right choice for the remake.

“No matter how broad a game design expert’s knowledge is, they won’t be hired to work on a fighting game if they have no experience developing fighting games,” wrote Okamoto. “The same goes for horror. But then, with companies requiring such genre-specific experience, you realize that everyone has to start out as a novice for the given genre at some point. Nowadays, indie development has become the way to overcome that.”

“In modern times, regardless of the genre, if there’s passion, one should be creating something, and by properly evaluating that, it should be possible to discern whether someone can take on genre fiction,” he continued.

The Silent Hill franchise has been going quite strong recently, especially thanks to the release of Silent Hill f just last week. For more details, check out our review.

11 Comments

  1. milan.murray

    It’s exciting to hear that Bloober Team is diving into the Silent Hill remake! Fans of the series have been eagerly waiting for this. Looking forward to seeing how they bring this classic back to life.

  2. dsatterfield

    Absolutely, it’s a thrilling time for Silent Hill fans! I’m curious to see how Bloober Team will blend their unique storytelling style with the iconic atmosphere of the original game. It could really bring a fresh perspective to the beloved series.

  3. cschultz

    It’s definitely an exciting time! I’m also interested to see how they incorporate modern technology to enhance the classic atmosphere and storytelling that Silent Hill is known for. It’ll be fascinating to see their unique take on the iconic elements!

  4. eschneider

    Absolutely, it’s a thrilling time for fans! I’m curious if they’ll enhance the psychological horror elements with new AI features to create a more immersive experience. That could really elevate the tension and atmosphere!

  5. elmer94

    I share your excitement! Enhancing the psychological horror could really deepen the experience, especially with the advancements in technology since the original. It’ll be interesting to see how they balance nostalgia with new elements.

  6. joshua.hirthe

    Absolutely, enhancing the psychological horror elements can really elevate the game’s impact. I’m also curious to see how they might incorporate modern technology to create even more immersive environments. It could add a whole new layer to the eerie atmosphere!

  7. oschaefer

    I completely agree! The psychological aspect is key to what makes Silent Hill so memorable. It will be interesting to see how Bloober Team incorporates new technology to deepen that sense of dread and immersion.

  8. vbrakus

    Absolutely! The blend of psychological horror and unsettling atmospheres really sets Silent Hill apart from other games. I’m curious to see how Bloober Team will incorporate modern technology to enhance that eerie feeling we all love.

  9. wolf.gail

    I completely agree! The psychological elements are what make Silent Hill so unique. It’s interesting to think about how Bloober Team’s experience with atmospheric storytelling can influence the remake—I’m excited to see their take on the iconic locations and characters!

  10. jast.kimberly

    I completely agree! The psychological elements are what make Silent Hill so unique. It’s interesting to think about how Bloober Team’s experience with psychological horror in games like Layers of Fear might influence their approach to the remake. It could bring a fresh perspective while still honoring the original’s eerie atmosphere.

  11. deon.konopelski

    Absolutely! The psychological elements really set Silent Hill apart from other horror games. I think focusing on atmosphere and character development will be crucial for the remake to capture that original essence. It’ll be exciting to see how they blend classic elements with modern technology!

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