The original SHINOBI is back! Despite being a ninja, good ol Joe Musashi dons his signature white gi loud and proud in this no-stealth all-action side scrolling platformer created by Lizardcube, the team behind the equally gorgeous Streets of Rage 4. Sporting a unique hand-drawn look, Joe will journey through stylistic stages while executing ninja arts and attacks with surprising precision, making for some very satisfying exploration and combat encounters.
The Art of Vengeance
Joe Musashi is a man of few words. Very few. But his art of vengeance is set when his village and ninja clan are attacked by the evil Lord Ruse and the ENE Corp. While the story and setup are about as candid and corny as your typical arcade-style side scroller, it does ultimately present itself a lot better than in its opening salvos. You run into more characters than I ever expected to in a game of this nature, plus the fully-voiced dialogue is greatly appreciated. They do a good job expanding the feel of the world and do explain why you visit the locales that you do instead of just having the player go with the flow and accepting whatever weird stage comes up next.
While the story is not going to win any awards in terms of writing, the tropes it plays with are used to great effect and make for some epic visual moments, bolstered by an eye-catching art style.
Rewarding the Curious
SHINOBI: Art of Vengeance is more than just a stage by stage “run to the right” style of game. Each stage has its own sets of secrets and collectibles, a few of which are easy enough to find while others are hidden away. The routes to some can be found easily enough, but may require a power-up or two in order to access. Luckily secret locations that you reveal on the map are colored in violet, making it clear that you have in fact found a hidden area. Most of these hidden areas are also near checkpoints that you can fast travel to during revisits.
Beauty and Precision in Violence
I expected combat in SHINOBI: Art of Vengeance to be straightforward and simplistic like its previous iterations, or at the very least a button mash fest against damage sponge foes. I was pleasantly surprised to find a lot of depth in the combat mechanics. You can choose to deal regular damage with your sword attacks or throw consumable kunai to help build up the Execution Meter, which allows you to perform a homing instant kill strike that ignores enemy health.
Unlocking more attacks and abilities lets you string combos better, opening up a toolkit of moves that you can tailor to best suit whatever combat scenario you’re currently in. Art of Vengeance slowly introduces more enemy types as the stages progress, some of which will require a bit more strategy beyond mindless slashing to defeat. There are enemies with armor that first needs to be broken. Certain attacks excel at such. Other enemies with shields will need to hit from the rear to be dealt any damage at all. There are support types that constantly heal other enemies to the point that they’re virtually invincible, but still vulnerable to Execution *wink wink*, and another enemy type that will fire projectiles from an absurd range. They’ll need to be taken out before you can safely confront the more grounded enemies. It all builds up to Joe simultaneously slugging it out with combinations of multiple enemy types, all of whom can be defeated in stylish fashion, if your ninja skills are up to par.
In the words of Joe Musashi; “……”
SHINOBI: Art of Vengeance is a mixture of multiple mechanics and ideas from both modern and classic game design philosophies. From the familiar arcadey side-scrolling adventure to the tight and stylish action combat, plus the sometimes crazy difficult platforming sections in the special Rift stages, it’s a familiar yet refreshing experience all around.
There are a few hiccups. The game is somewhat short, though it rewards replay value. I was able to complete everything it had to offer within 13 hours. Traveling between checkpoints is also awkward, as you need to use the menu, not map, to select travel points. There’s also an almost slavish point of recreating the best bits from the older titles rather than focusing on making new epic moments.
I don’t believe there was any particular outcry for a new SHINOBI game, but I am very glad that this game exists. SEGA and Lizardcube really polished this like a well-oiled katana blade, and this is no doubt a stellar entry in the storied shinobi series.
Verdict: 4 / 5 (Fantastic)
PROS
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Stellar artwork and visuals
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Solid and tight combat mechanics that reward precision
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Encourages exploration and stage revisits
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Fun and challenging bonus stages that test the culmination of all of your skills
CONS
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Awkward map controls. Unable to manually hover over checkpoints on the map to fast travel. You’re locked into only being able to select the checkpoints via the menu, which can be a bit disorienting.
What I’ve Played
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100% completion at 13 hours
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All power-ups unlocked and purchased
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Dark Katana completed
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Lab key boss defeated
*This review is based on a Steam review copy provided to the reviewer
This review highlights the return of a classic, and it’s exciting to see Joe Musashi back in action. The blend of style and gameplay sounds intriguing.
Absolutely, it’s great to have Joe Musashi back in the spotlight. The blend of stylish gameplay with a deep homage to the original definitely adds to the appeal for both new players and nostalgic fans.
the classic ninja aesthetic really captures the essence of the original game. It’s interesting how they’ve managed to modernize the mechanics while still paying homage to the series’ roots.
I totally agree! The classic ninja aesthetic really does pay homage to the original game’s charm. Plus, the way they blend traditional elements with modern gameplay mechanics makes it feel fresh while still honoring its roots. It’s a nice balance!
Absolutely! The blend of classic design with modern gameplay really captures the essence of what made the original SHINOBI so memorable. It’s great to see how they’ve retained that nostalgic feel while introducing new elements for today’s gamers.
I totally agree! The way they maintained Joe Musashi’s iconic look while updating the mechanics shows a great respect for the original. It’s exciting to see how they’ve incorporated elements that appeal to both new players and long-time fans.
Absolutely! It’s impressive how they balanced nostalgia with modern gameplay elements. The updated mechanics really enhance the fluidity of the combat, making it feel fresh while still honoring the classic style.
I agree, balancing nostalgia with modern gameplay is crucial for engaging both old fans and new players. Plus, the choice of Joe Musashi’s white gi really highlights the character’s iconic status while adding a fresh twist to the visuals!
Absolutely, striking that balance can really enhance the overall experience. It’s interesting how the game updates classic mechanics while still honoring its roots, allowing both veterans and newcomers to appreciate the evolution of Joe Musashi’s journey.
You’re right! Balancing action with stealth can really elevate the gameplay. I also found it intriguing how Joe Musashi’s iconic white gi sets him apart visually, making him stand out even more in the heat of battle.
I completely agree! The blend of action and stealth is definitely a hallmark of the series. It’s interesting how Joe Musashi’s iconic white gi adds a unique visual contrast to the typically stealthy ninja aesthetic, making his character stand out even more.
Absolutely! The combination of action and stealth really makes the gameplay unique. Plus, the visual style, especially Joe Musashi’s iconic white gi, adds a nostalgic touch that fans of the original will appreciate. It’s exciting to see how they’ve modernized the mechanics while staying true to the essence of SHINOBI!
I completely agree! The blend of action and stealth does create a distinct experience. The visuals also pay homage to the original while adding modern flair, which really enhances the overall atmosphere of the game.
Absolutely! The visuals really enhance the overall atmosphere and immerse you in the game’s world. Plus, the combination of classic gameplay with modern mechanics offers both nostalgia and fresh challenges. It’s great to see Joe Musashi making a comeback in such a stylish way!
I completely agree! The visuals do a fantastic job of bringing the game’s setting to life. Plus, the blend of classic and modern design elements really showcases the evolution of the series while staying true to its roots.
gameplay mechanics really enhance the experience, don’t you think? The fluidity of the combat makes it feel like you’re truly embodying a ninja. It’s impressive how the developers captured that classic feel while updating the graphics!