Shapeshift while chatting to surreal, conversational mortals to figure out where God went in Burden Street Station

Shapeshift while chatting to surreal, conversational mortals to figure out where God went in Burden Street Station

It is an incredibly difficult thing to sell someone on a game in just one sentence. What are you meant to focus on, genre, specific mechanics, an interesting element of the story? There’s not a right answer! I’m not going to figure out a recipe for success right here and now, but what I can do is at least show you a single sentence that sold me on a game called Burden Street Station quite quickly: “A surreal, narrative adventure game where you shapeshift during conversations to uncover how God went missing.”

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1 Comment

  1. abel82

    This post presents a fascinating concept! The blend of surreal elements and conversational interactions sounds intriguing. It’s always exciting to see unique game ideas come to life. Looking forward to hearing more about it!

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