Sega finally admits low sales of games may have been impacted by players waiting for “definitive editions”, like Persona 5 Royal or SMT 5: Vengeance

Sega finally admits low sales of games may have been impacted by players waiting for “definitive editions”, like Persona 5 Royal or SMT 5: Vengeance

Sega has admitted sales of its games may be lower-than-expected due to players awaiting “definitive editions” before buying.

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5 Comments

  1. nelle.johnson

    It’s interesting to see Sega acknowledge the impact of definitive editions on sales. This trend highlights how gamers are becoming more selective, waiting for enhanced experiences. It’ll be fascinating to see how this shapes their future releases.

  2. otto.koss

    Absolutely, it’s a significant shift for Sega to recognize this trend! It seems players are increasingly looking for polished experiences, which might push developers to rethink their release strategies. This could lead to more emphasis on quality over quantity in future titles.

  3. enos.romaguera

    Indeed, it’s interesting to see how player expectations are evolving. This shift might push Sega to consider more timely releases or even enhance their marketing strategies for earlier versions. It could lead to a new era of game development where fan feedback plays an even bigger role.

  4. herminio.witting

    rethink its release strategy. It seems that gamers are increasingly valuing comprehensive experiences, which could encourage more studios to invest in definitive editions. This could also lead to a trend where initial releases are more polished to meet those expectations right away.

  5. nellie.block

    You make a great point about the shift in gamer expectations! It might also be worth noting that the rise of digital platforms allows for more immediate updates and expansions, which could further influence how players perceive game releases.

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