The cycle of failure and redemption is part of the undeniable allure of the roguelike, something Saros struggles to pin down in its visually dazzling iteration of the format. A great roguelike creates empowerment through perseverance and iteration; it’s the very human experience of screwing up and trying to do a little better the next day. That’s a feeling Devraj knows all too well, which should make the format a harmonious fit for the brooding story beneath Saros’ hard sci-fi exterior. But with an overtuned emphasis on progression over skill or experimentation, Saros gives players too many opportunities to reduce Devraj’s personal journey to a numbers game.
