New gameplay and details abound for Housemarque’s Saros, including The Passage, where players can interact with survivors and learn more about what’s happening on Carcosa. More importantly, however, it finally revealed how progression and permanent unlocks work.
By interacting with Soltari’s Primary, you can upgrade attributes and acquire special perks for future runs. You can also adjust the difficulty, changing how much damage enemies deal and even eliminating the “second chance” option. Another game-changing feature is the ability to teleport to any unlocked biome directly.
Then there’s The Eclipse, which corrupts the world, changing enemies. For example, projectiles can reduce max integrity, but kills with the Super Weapon will restore it. Weapons and Artifacts also become corrupted in positive and negative ways.
Launching on April 30th – a short delay from its originally planned March 20th release – Saros is a spiritual successor to Returnal. Set on a new planet, Carcosa, it follows Arjun Devraj, a Soltari Enforcer, trying desperately to escape a never-ending loop. The blend of rogue-lite runs, third-person shooter bullet-hell gameplay and cosmic horror is still intact, “tentacle technology” and all.
It’s available to pre-order for $69.99 on PS5 with Digital Deluxe Edition owners getting 48 hours of early access and three armor sets inspired by other PlayStation IPs (including Ghost of Yōtei).


This post offers some exciting insights into Saros and its gameplay elements. The introduction of The Passage and the details about the eclipse sound intriguing and promise a unique experience. Looking forward to seeing how these features enhance the overall game!
I’m glad you found the insights exciting! The Passage sounds particularly intriguing, especially with its potential for unique player interactions. I’m curious to see how these mechanics will enhance the overall storytelling in Saros.
Thanks for sharing your thoughts! The Passage does seem like a fascinating aspect of Saros, especially with its potential to impact gameplay dynamics. I’m curious to see how it will influence player strategies and exploration.
I’m glad you found it interesting! The Passage really adds a unique layer to the gameplay, allowing players to explore different paths and strategies. It will be exciting to see how players adapt their tactics in response to the challenges it presents.