Liquid Swords has released the first major update for its open world gritty action game Samson: A Tyndalston Story, which launched for PC on April 8th. This first major update has been released to address a number of issues across the game, including performance, gameplay, crashes, combat, and mission issues. You can read the full list of fixes below.
Performance
- Several performance fixes focusing on PSO related hitches (Fixes stuttering related issues)
- Fixed some misses with Slate
- Fixed landscape RayTracingDynamicGeometry misses
- bIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7
- NaniteLumenCard & NaniteShading misses
- Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials
Crash fixes
- Crash fix for clearing UseDestructionHelp for vehicles with a timer
- Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash
- Fixed various audio-related crashes, including one when closing the game
- Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks
- Force separate storage unit between ray tracing and non-ray tracing bits
- Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty
Physics
-
Fixed issue with Physics destructables behaving like solid objects and not getting destroyed when playing on high framerates.
Mission
- Ice Fish – NPCs spawned in the Beatdown are no longer only Level 1
- Thrill of the Fight and Running on Fumes – now functional after save/continue
- Suzy Red no longer gets multiplied during “Stitches for Snitches” mission completion
- Hit 16 (No Return Fare) – passenger now gets into the cab at the pickup location
- Dave Shultz Tailing Job – Dave now spawns close to player, avoiding near-instant fails for being too far away
- Story Chapter – No Whisper Dealers – no beatdown triggers when eliminating enemies, preventing mission failure
- Hot Iron – fixed issue where the fail radius for the reach dealer objective was too small
- Day 3: Oonagh Welcome Home – call now comes after story mission Blood on Tap rather than Dirty Scripts
- Fixed issue with the “Hot Iron” not being replayable after failing and retrying the next day.
- Improved traversal and removed collision traps by White Whisper stash close to the priest’s house in Park Avenue.
- Fixed the Cumberland barge wall
General Gameplay
- NPC fall damage added as a failsafe for dropped NPCs
- Day 3 Pickups – raised interact range to allow easier pickup if an item is dropped under a body
- Let outsiders check if the driver can be pulled out of the vehicle
- Fixed issues where enemies were not advancing towards you in group encounters
- Fixed issues with AI running onto roads to inspect dead bodies
- Fixed issue where police siren sometimes did not work
Polish
- Fixed smoker alignment in Double Tap and Suzy’s
- Fixed vehicle voices
- Added a dedicated “remote dialogue” bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter)
- Added separate dialogue buckets for police vehicles and remote dialogue
- Fixed door kick spam
- [Audio] New day stinger now plays before dialogue
- Increased volume for NPC vehicles
- Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions
- Improved lean-on-wall alignment
- Blocked bark gestures or one-offs during ranged combat
- Fixed Vivian holding a folder in the doctor’s office instead of nothing
- [Audio] Added “outside vehicle” dialogue lines to NPC non-combat efforts
- Fixed several grammatical errors
- Removed the facility marked on the map for no reason.
- Improved French localization, adding a whole lot of strings that were missed in translation.
Combat
- Fix for unreliable combat barge. If you tried to do a combat barge during the 4-second cooldown, it would just drop you out of combat stance instead.
- Fixed issue with Enemies failing to pull the player out of a vehicle if misaligned even slightly.
- Balanced Police escalation detection ranges to make it fair to the player.
- Fixed issue with player falling through the floor, dying.
Usability
- New “Controls” screen for showing game input from the pause menu
- Correct text for Carpe Diem: First Job costs 0 AP.
- Added Heal to combat hints
- Fixed so we toggle Grab / Throw when you pick up an item in the combat hints
- Fixed issues with changing the Deadzone setting not changing the way sticks respond
- Fixed issues with turning off vibration in the settings.
Source: Steam
